Example #1
0
        public void MakeAmmoIndicator(int weaponIcon)
        {
            Viewport  viewport  = MobileFortressClient.Game.GraphicsDevice.Viewport;
            Texture2D tex       = Resources.Menus.HUD.WeaponIcon[weaponIcon];
            Rectangle dim       = new Rectangle(12, viewport.Height - 48 * (AmmoIndicators.Count + 1), tex.Width, tex.Height);
            var       indicator = new UIAmmoIndicator(this, tex, dim);

            AmmoIndicators.Add(indicator);
            Manager.Elements.Add(indicator);
        }
Example #2
0
 public void MakeAmmoIndicator(int weaponIcon)
 {
     Viewport viewport = MobileFortressClient.Game.GraphicsDevice.Viewport;
     Texture2D tex = Resources.Menus.HUD.WeaponIcon[weaponIcon];
     Rectangle dim = new Rectangle(12,viewport.Height-48*(AmmoIndicators.Count+1),tex.Width,tex.Height);
     var indicator = new UIAmmoIndicator(this, tex, dim);
     AmmoIndicators.Add(indicator);
     Manager.Elements.Add(indicator);
 }