public void MakeAmmoIndicator(int weaponIcon) { Viewport viewport = MobileFortressClient.Game.GraphicsDevice.Viewport; Texture2D tex = Resources.Menus.HUD.WeaponIcon[weaponIcon]; Rectangle dim = new Rectangle(12, viewport.Height - 48 * (AmmoIndicators.Count + 1), tex.Width, tex.Height); var indicator = new UIAmmoIndicator(this, tex, dim); AmmoIndicators.Add(indicator); Manager.Elements.Add(indicator); }
public void MakeAmmoIndicator(int weaponIcon) { Viewport viewport = MobileFortressClient.Game.GraphicsDevice.Viewport; Texture2D tex = Resources.Menus.HUD.WeaponIcon[weaponIcon]; Rectangle dim = new Rectangle(12,viewport.Height-48*(AmmoIndicators.Count+1),tex.Width,tex.Height); var indicator = new UIAmmoIndicator(this, tex, dim); AmmoIndicators.Add(indicator); Manager.Elements.Add(indicator); }