Example #1
0
 public void Draw(SpriteBatch spriteBatch)
 {
     spriteBatch.ScalingDraw(textureBack, new Vector2(drawPosition.X, drawPosition.Y - 20), 1.0f, Color.White);
     DrawNumber(spriteBatch, minutes % 10, drawPosition + new Vector2(34, -4) + new Vector2(29, 0) );
     spriteBatch.ScalingDraw(textureTime, drawPosition + new Vector2(34, -4) + new Vector2(29, 0) + new Vector2(27, 0) + new Vector2(10, 0), 1.0f, new Rectangle(270, 0, 13, 29), Color.White, 0.0f, Vector2.Zero, SpriteEffects.None, 0.0f);
     DrawNumber(spriteBatch, seconds / 10 % 10, drawPosition + new Vector2(34, -4) + new Vector2(29, 0) + new Vector2(27, 0) + new Vector2(10, 0) + new Vector2(13, 0) + new Vector2(10, 0));
     DrawNumber(spriteBatch, seconds % 10, drawPosition + new Vector2(34, -4) + new Vector2(29, 0) + new Vector2(27, 0) * 2 + new Vector2(10, 0) + new Vector2(13, 0) + new Vector2(10, 0));
 }
Example #2
0
        public void Draw(SpriteBatch spriteBatch)
        {
            if (isDead == true) return;

            spriteBatch.ScalingDraw(backTexture, new Vector2(drawPosition.X, drawPosition.Y), 1.0f, Color.White);
            for (int i = 0; i < stock; i++)
            {
                spriteBatch.ScalingDraw(stockTexture, new Vector2(drawPosition.X + i * (stockTexture.Width) + 150, drawPosition.Y + 25), 1.0f, Color.White);
            }
        }
Example #3
0
 /// <summary>
 /// タイムの数字を表示
 /// </summary>
 /// <param name="spriteBatch"></param>
 private void DrawNumber(SpriteBatch spriteBatch, int number, Vector2 position)
 {
     spriteBatch.ScalingDraw(textureTime, position, 1.0f, new Rectangle(27 * number, 0, 27, 29), Color.White, 0.0f, Vector2.Zero, SpriteEffects.None, 0.0f);
 }