Example #1
0
 public void Draw(SpriteBatch sb, Game1 game)
 {
     if (layer != null)
     {
         for (int i = 0; i < layer.parts.Count; i++)
         {
             if (selectedPart == i)
             {
                 MapPart fp = layer.parts[selectedPart];
                 sb.DrawOutline(pixel, Util.RotateRectangle(fp.origin, fp.position, fp.scale, fp.rotation), Color.White * 0.5f);
             }
         }
         if (selectedPart == -1)
         {
             for (int i = layer.parts.Count - 1; i >= 0; i--)
             {
                 MapPart fp = layer.parts[i];
                 if (Util.RotateRectangle(fp.origin, fp.position, fp.scale, fp.rotation).Contains(game.MPos.X, game.MPos.Y))
                 {
                     sb.Draw(pixel, Util.RotateRectangle(fp.origin, fp.position, fp.scale, fp.rotation), Color.Red * 0.1f);
                     sb.DrawOutline(pixel, Util.RotateRectangle(fp.origin, fp.position, fp.scale, fp.rotation), Color.Red * 0.8f);
                     break;
                 }
             }
         }
     }
 }
Example #2
0
 public void Draw(SpriteBatch sb)
 {
     if (k.IsKeyDown(Keys.LeftShift))
     {
         sb.Draw(pixel, rect, Color.Black * 0.2f);
         sb.DrawOutline(pixel, rect, Color.Black);
         sb.Draw(texture, rect, Color.White * 0.8f);
         if (rect.Contains(m.X, m.Y))
         {
             if (m.LeftButton == ButtonState.Pressed || om.LeftButton == ButtonState.Pressed)
             {
                 sb.DrawOutline(pixel, new Rectangle(rect.X + source.X, rect.Y + source.Y, source.Width, source.Height), Color.Red);
             }
         }
     }
 }
Example #3
0
 public void Draw(SpriteBatch sb)
 {
     sb.Draw(pixel, rect, bgColor);
     sb.DrawOutline(pixel, rect, Color.Black);
     if (anim != null)
     {
         anim.Draw(sb, new Vector2(rect.Center.X, rect.Center.Y), false);
     }
 }
Example #4
0
 public void Draw(SpriteBatch sb)
 {
     sb.Draw(pixel, rect, bgColor);
     sb.DrawOutline(pixel, rect, Color.Black);
     if (rect.Contains(m.X, m.Y))
     {
         sb.Draw(pixel, rect, Color.White * 0.5f);
     }
     sb.DrawString(font, text, new Vector2(rect.X + padding, rect.Y + padding), Color.White);
 }
Example #5
0
 public void Draw(SpriteBatch sb)
 {
     sb.Draw(pixel, rect, bgColor);
     sb.DrawOutline(pixel, rect, Color.Black);
     if (frame != null)
     {
         sb.DrawOutline(pixel, new Rectangle(rect.Left, rect.Center.Y, rect.Width, 1), Color.Black * 0.5f);
         sb.DrawOutline(pixel, new Rectangle(rect.Center.X, rect.Top, 1, rect.Height), Color.Black * 0.5f);
         Vector2 pos = new Vector2(rect.Center.X, rect.Center.Y);
         frame.Draw(sb, pos, false);
         for (int i = 0; i < frame.parts.Count; i++)
         {
             if (selectedPart == i)
             {
                 FramePart fp = frame.parts[selectedPart];
                 sb.DrawOutline(pixel, Util.RotateRectangle(fp.origin, pos + fp.position, fp.scale, fp.rotation), Color.White * 0.5f);
             }
         }
     }
 }
        public void Draw(SpriteBatch sb, Game1 game)
        {
            for (int i = 0; i < ledges.Count; i++)
            {
                ledges[i].Draw(sb, pixel, selectedLedge == i);
            }

            for (int i = 0; i < grid.GetLength(0); i++)
            {
                for (int j = 0; j < grid.GetLength(1); j++)
                {
                    if (grid[i, j] != 0)
                    {
                        sb.Draw(pixel, new Rectangle(i * Map.CELL_SIZE, j * Map.CELL_SIZE, Map.CELL_SIZE, Map.CELL_SIZE), Color.Red * 0.2f);
                    }
                    else
                    {
                        sb.DrawOutline(pixel, new Rectangle(i * Map.CELL_SIZE, j * Map.CELL_SIZE, Map.CELL_SIZE, Map.CELL_SIZE), Color.Red * 0.2f);
                    }
                }
            }
        }
Example #7
0
 public void Draw(SpriteBatch sb)
 {
     sb.Draw(pixel, rect, bgColor);
     sb.DrawOutline(pixel, rect, Color.Black);
     sb.DrawString(font, nameable.Name + (showCursor ? "" : "|"), new Vector2(rect.X + padding, rect.Y + padding), Color.White);
 }