public void DrawPacman(SpriteBatch spriteBatch)
 {
     if(Direction == DIRECTION.LEFT)
         spriteBatch.DrawAnimation(PacmanAnimation, new Vector2(Globals.SCREENSIZE.X / 4, Globals.SCREENSIZE.Y / 4), 0, SpriteEffects.FlipHorizontally);
     if(Direction == DIRECTION.RIGHT)
         spriteBatch.DrawAnimation(PacmanAnimation, new Vector2(Globals.SCREENSIZE.X / 4, Globals.SCREENSIZE.Y / 4), 0);
     if(Direction == DIRECTION.UP)
         spriteBatch.DrawAnimation(PacmanAnimation, new Vector2(Globals.SCREENSIZE.X / 4, Globals.SCREENSIZE.Y / 4), 0.8f % MathHelper.Pi * 2, SpriteEffects.FlipHorizontally);
     if (Direction == DIRECTION.DOWN)
         spriteBatch.DrawAnimation(PacmanAnimation, new Vector2(Globals.SCREENSIZE.X / 4, Globals.SCREENSIZE.Y / 4), 0.8f % MathHelper.Pi * 2);
 }