static void End_Of_Step68_Water_Active()
 {
     Debug.Log("User just did step 68");
     Dialogs.SetOnboardingStep(70);
 }
 static void End_Of_Step60_Water_Ko()
 {
     Debug.Log("User just did step 60");
     Dialogs.SetOnboardingStep(65);
 }
 static void End_Of_Step50()
 {
     Debug.Log("User just did step 50");
     Dialogs.SetOnboardingStep(60);
 }
 static void ExitFirstPart()
 {
     Debug.Log("User finished intro. Going to step 50");
     Dialogs.SetOnboardingStep(50);
 }
 static void ActionShowUi()
 {
     Dialogs.ShowUI();
     Dialogs.SetOnboardingStep(20);
 }
        /*
         *
         */



        // ############# POST DIALOG ACTIONS ###############

        /* ######### Available Actions
         *
         *
         * //#### Change Onboarding step
         * IncrementOnboardingStep();
         * Dialogs.SetOnboardingStep(12);
         *
         * //#### Activate a Module
         * Activate("potatoes");
         * Deactivate("water");
         *
         * //#### Add amount of stock
         * AddAmount("water", 5);
         * AddAmount("electricity", -7);
         *
         * //#### End the game
         * TriggerVictory();
         * TriggerGameOver();
         *
         * //#### Add amount of health to module
         * AddModuleHealth("potatoes", -60.0f); // Removes 60%
         *
         *
         */

        static void MoveOnboarding()
        {
            Debug.Log("User just did step " + Dialogs.OnboardingStep);
            Dialogs.SetOnboardingStep(Dialogs.OnboardingStep + 10);
        }