public void Init() { idx = 0; active = false; events = Dialogs.InitDialogs(); animator = gameObject.GetComponent <Animator>(); animator.SetBool("active", false); inited = true; }
public void Init() { idx = 0; active = false; events = Dialogs.InitDialogs(); animator = gameObject.GetComponent <Animator>(); animator.SetBool("active", false); inited = true; }