static void End_Of_Step68_Water_Active() { Debug.Log("User just did step 68"); Dialogs.SetOnboardingStep(70); }
static void End_Of_Step60_Water_Ko() { Debug.Log("User just did step 60"); Dialogs.SetOnboardingStep(65); }
static void End_Of_Step50() { Debug.Log("User just did step 50"); Dialogs.SetOnboardingStep(60); }
static void ExitFirstPart() { Debug.Log("User finished intro. Going to step 50"); Dialogs.SetOnboardingStep(50); }
static void ActionShowUi() { Dialogs.ShowUI(); Dialogs.SetOnboardingStep(20); }
/* * */ // ############# POST DIALOG ACTIONS ############### /* ######### Available Actions * * * //#### Change Onboarding step * IncrementOnboardingStep(); * Dialogs.SetOnboardingStep(12); * * //#### Activate a Module * Activate("potatoes"); * Deactivate("water"); * * //#### Add amount of stock * AddAmount("water", 5); * AddAmount("electricity", -7); * * //#### End the game * TriggerVictory(); * TriggerGameOver(); * * //#### Add amount of health to module * AddModuleHealth("potatoes", -60.0f); // Removes 60% * * */ static void MoveOnboarding() { Debug.Log("User just did step " + Dialogs.OnboardingStep); Dialogs.SetOnboardingStep(Dialogs.OnboardingStep + 10); }