Example #1
0
        private void ReviveHero(SkillData skillData, CharHandler charHandler, List <CharHandler> targets)
        {
            CharHandler aimCharHandler = targets[0];
            float       value          = BattleCalculate.ExcuteFormula(skillData.m_sEffectExpress, skillData.m_sEffectExpressMax, charHandler, aimCharHandler);

            aimCharHandler.m_CharData.CurHP = value;
            BattleManager.GetInst().m_CharInScene.ReAddChar(aimCharHandler);
            aimCharHandler.Revive();
        }