private void ReviveHero(SkillData skillData, CharHandler charHandler, List <CharHandler> targets) { CharHandler aimCharHandler = targets[0]; float value = BattleCalculate.ExcuteFormula(skillData.m_sEffectExpress, skillData.m_sEffectExpressMax, charHandler, aimCharHandler); aimCharHandler.m_CharData.CurHP = value; BattleManager.GetInst().m_CharInScene.ReAddChar(aimCharHandler); aimCharHandler.Revive(); }