private void _CheckNearestCharAndExcute(CharHandler ch, float dis) { float touchDis = _charHandler.m_CharData.m_fAtkRange; if (CheckSlide(dis, touchDis)) { _charHandler.ToSlide(ch.m_ParentTrans, touchDis); } else { if (dis > touchDis) { _charHandler.ToRun(ch.m_ParentTrans, touchDis); } else { _charHandler.ToAttack(ch); } } }