public static void Initialize(Menu menu, Dictionary<SpellSlot, int[]> manaDictionary)
        {
            _manaBarItem = menu.AddCircle("ManaBarEnabled", "Draw Mana Indicator", Color.Black);
            _manaBarItem.SetTooltip("Draw indicator on mana bar. Red means not enough mana.");

            Drawing.OnPreReset += DrawingOnOnPreReset;
            Drawing.OnPostReset += DrawingOnOnPostReset;
            AppDomain.CurrentDomain.DomainUnload += CurrentDomainOnDomainUnload;
            AppDomain.CurrentDomain.ProcessExit += CurrentDomainOnDomainUnload;

            Drawing.OnEndScene += eventArgs =>
            {
                if (ObjectManager.Player.IsDead || !_manaBarItem.IsActive())
                {
                    return;
                }

                var spell = ObjectManager.Player.Spellbook;
                var totalMana = manaDictionary.Sum(kvp => kvp.Value[spell.GetSpell(kvp.Key).Level]);

                DrawManaPercent(
                    totalMana, totalMana > ObjectManager.Player.Mana ? new ColorBGRA(255, 0, 0, 255) : DrawColor);
            };
        }
Example #2
0
 internal static void Attach(Menu menu)
 {
     menu.AddBool("Drawing.Active", "Disable Drawings");
     menu.AddCircle("Drawing.DrawQ", "Draw Q", Yas.Qrange, System.Drawing.Color.Red);
     menu.AddCircle("Drawing.DrawE", "Draw E", Yas.Erange, System.Drawing.Color.CornflowerBlue);
     menu.AddCircle("Drawing.DrawR", "Draw R", Yas.Rrange, System.Drawing.Color.DarkOrange);
     menu.AddBool("Drawing.SS", "Draw Skillshot Drawings", false);
 }