Example #1
0
        public static void Shutdown()
        {
            TargetSelector.Shutdown();
            Prediction.Shutdown();
            Hacks.Shutdown();

            Menu.Remove(Instance);
        }
 public static void Shutdown()
 {
     CustomEvents.Game.OnGameLoad -= Game_OnGameLoad;
     Game.OnPing    -= Game_OnPing;
     Game.OnStart   -= Game_OnStart;
     Game.OnNotify  -= Game_OnNotify;
     Game.OnUpdate  -= Game_OnUpdate;
     Drawing.OnDraw -= Drawing_OnDraw;
     Menu.Remove(Menu);
 }
Example #3
0
        public static void Shutdown()
        {
            Menu.Remove(_configMenu);

            Game.OnWndProc -= GameOnOnWndProc;

            if (!CustomTS)
            {
                Drawing.OnDraw -= DrawingOnOnDraw;
            }
        }
Example #4
0
        public static void Shutdown()
        {
            CustomEvents.Game.OnGameLoad -= Game_OnGameLoad;
            Obj_AI_Base.OnNewPath        -= DrawFake;
            Orbwalking.BeforeAttack      -= BeforeAttackFake;
            Spellbook.OnCastSpell        -= BeforeSpellCast;
            Orbwalking.AfterAttack       -= AfterAttack;
            Obj_AI_Base.OnIssueOrder     -= OnIssueOrder;

            Menu.Remove(root);
        }
Example #5
0
        public static void Shutdown()
        {
            Menu.Remove(_configMenu);

            Game.OnWndProc -= new GameWndProc(GameOnOnWndProc);

            if (!CustomTS)
            {
                Drawing.OnDraw -= new DrawingDraw(DrawingOnOnDraw);
            }
        }
Example #6
0
        public static void Shutdown()
        {
            Obj_AI_Base.OnNewPath -= DrawFake;

            /*
             * Orbwalking.BeforeAttack -= BeforeAttackFake;
             * Spellbook.OnCastSpell -= BeforeSpellCast;
             */
            Orbwalking.AfterAttack -= AfterAttack;
            Player.OnIssueOrder    -= OnIssueOrder;

            Menu.Remove(root);
        }
Example #7
0
        public static void Shutdown()
        {
            EloBuddy.SDK.Events.Loading.OnLoadingComplete -= Game_OnGameLoad;
            Obj_AI_Base.OnNewPath -= DrawFake;

            /*
             * Orbwalking.BeforeAttack -= BeforeAttackFake;
             * Spellbook.OnCastSpell -= BeforeSpellCast;
             */
            Orbwalking.AfterAttack       -= AfterAttack;
            EloBuddy.Player.OnIssueOrder -= OnIssueOrder;

            Menu.Remove(root);
        }
Example #8
0
 public static void Shutdown()
 {
     Menu.Remove(menu);
 }
Example #9
0
 public static void Shutdown()
 {
     Menu.Remove(FlowersMenu);
 }