public static Fader CreateSquaredFader(GameObject go, int squares) { if (go == null) { go = new GameObject("ScreenFader"); } SquaredScreenFader fader = go.AddComponent <SquaredScreenFader>(); fader.direction = SquaredScreenFader.Direction.DIAGONAL_LEFT_UP; fader.columns = squares; return(fader); }
public override Fader CreateFader(GameObject go) { SquaredScreenFader fader = base.GetFader <SquaredScreenFader>(go); fader.columns = columns; fader.direction = direction; if (texture != null) { fader.texture = texture; } return(fader); }