Example #1
0
 private void InitEmulation()
 {
     _tempo        = 120;
     _tempoStack   = 0;
     _elapsedLoops = 0;
     ElapsedTicks  = 0;
     _mixer.ResetFade();
     for (int i = 0; i < 0x10; i++)
     {
         _tracks[i].Init();
     }
 }
Example #2
0
 private void InitEmulation()
 {
     _tempo        = 120; // Player tempo is set to 75 on init, but I did not separate player and track tempo yet
     _tempoStack   = 0;
     _elapsedLoops = 0;
     ElapsedTicks  = 0;
     _mixer.ResetFade();
     for (int i = 0; i < NumTracks; i++)
     {
         _tracks[i].Init();
     }
 }