Example #1
0
        public Engine(EngineType type, object playerArg)
        {
            switch (type)
            {
            case EngineType.GBA_AlphaDream:
            {
                byte[] rom = (byte[])playerArg;
                if (rom.Length > GBA.Utils.CartridgeCapacity)
                {
                    throw new Exception($"The ROM is too large. Maximum size is 0x{GBA.Utils.CartridgeCapacity:X7} bytes.");
                }
                var config = new GBA.AlphaDream.Config(rom);
                Config = config;
                var mixer = new GBA.AlphaDream.Mixer(config);
                Mixer  = mixer;
                Player = new GBA.AlphaDream.Player(mixer, config);
                break;
            }

            case EngineType.GBA_MP2K:
            {
                byte[] rom = (byte[])playerArg;
                if (rom.Length > GBA.Utils.CartridgeCapacity)
                {
                    throw new Exception($"The ROM is too large. Maximum size is 0x{GBA.Utils.CartridgeCapacity:X7} bytes.");
                }
                var config = new GBA.MP2K.Config(rom);
                Config = config;
                var mixer = new GBA.MP2K.Mixer(config);
                Mixer  = mixer;
                Player = new GBA.MP2K.Player(mixer, config);
                break;
            }

            case EngineType.NDS_DSE:
            {
                string bgmPath = (string)playerArg;
                var    config  = new NDS.DSE.Config(bgmPath);
                Config = config;
                var mixer = new NDS.DSE.Mixer();
                Mixer  = mixer;
                Player = new NDS.DSE.Player(mixer, config);
                break;
            }

            case EngineType.NDS_SDAT:
            {
                var sdat   = (NDS.SDAT.SDAT)playerArg;
                var config = new NDS.SDAT.Config(sdat);
                Config = config;
                var mixer = new NDS.SDAT.Mixer();
                Mixer  = mixer;
                Player = new NDS.SDAT.Player(mixer, config);
                break;
            }

            default: throw new ArgumentOutOfRangeException(nameof(type));
            }
            Type     = type;
            Instance = this;
        }