private void InitEmulation() { _tempo = 120; _tempoStack = 0; _elapsedLoops = 0; ElapsedTicks = 0; _mixer.ResetFade(); for (int i = 0; i < 0x10; i++) { _tracks[i].Init(); } }
private void InitEmulation() { _tempo = 120; // Player tempo is set to 75 on init, but I did not separate player and track tempo yet _tempoStack = 0; _elapsedLoops = 0; ElapsedTicks = 0; _mixer.ResetFade(); for (int i = 0; i < NumTracks; i++) { _tracks[i].Init(); } }