Description: KBEngine is a game engine designed for developing online multiplayer games. It is written in C++ and provides a client-side engine and a server-side engine. KBEngine provides a set of APIs for game developers to use in their game development process. One of these APIs is the MemoryStream API, which allows game developers to read and write data to MemoryStream.
Code Examples: 1. Reading an uint8 from a MemoryStream using C#:
byte myByteValue = myMemoryStream.readUint8();
2. Determining the package library while using KBEngine for C#:
The package library for KBEngine for C# is called "KBEngine.dll". To reference this library, you can add a reference to this DLL in your C# project. Once you have added the reference, you can use the KBEngine APIs in your C# code.
C# (CSharp) KBEngine MemoryStream.readUint8 - 24 examples found. These are the top rated real world C# (CSharp) examples of KBEngine.MemoryStream.readUint8 extracted from open source projects. You can rate examples to help us improve the quality of examples.