byte[] buffer = new byte[] { 0xFF, 0x80, 0x7F }; MemoryStream stream = new MemoryStream(buffer); sbyte num1 = stream.readInt8(); // num1 = -1 sbyte num2 = stream.readInt8(); // num2 = -128 sbyte num3 = stream.readInt8(); // num3 = 127
byte[] buffer = new byte[] { 0x01, 0x02, 0x03, 0x04 }; MemoryStream stream = new MemoryStream(buffer); int sum = 0; for (int i = 0; i < buffer.Length; i++) { sum += stream.readInt8(); }In this example, we create a byte array and a MemoryStream object from it. We then use a loop to read each signed 8-bit integer from the stream and add it to a running total sum. This can be useful for calculating checksums or other types of data verification. The KBEngine MemoryStream and its readInt8() function are part of the KBEngine package library, which is specifically designed for online game programming. The package provides a range of networking and data serialization features, making it easier to develop high-performance and reliable multiplayer games.