KBEngine.MemoryStream ms = new KBEngine.MemoryStream(); ms.writeUint16(1234); ushort value = ms.readUint16(); Console.WriteLine(value); // Output: 1234
public void ReadBytes(byte[] bytes) { KBEngine.MemoryStream ms = new KBEngine.MemoryStream(bytes); ushort value = ms.readUint16(); Console.WriteLine(value); }In this example, a method called ReadBytes is created that takes a byte array as a parameter. A new MemoryStream object is created using the byte array and a 16-bit unsigned integer value is read from it using the readUint16 method. The value is then printed to the console. Package/Library: Based on the code examples provided, it can be determined that the KBEngine MemoryStream is a custom library created by the KBEngine game engine. It is not a standard library in the C# programming language.