public override void RemoveSquad(BaseSquad squad)
 {
 }
Example #2
0
 public abstract void RemoveSquad(BaseSquad squad);
 /// <summary>
 /// Atomic squads are a single memeber squad
 /// thus there is no need to implement the add/remove
 /// methods.
 /// </summary>
 /// <param name="squad"></param>
 public override void AddSquad(BaseSquad squad)
 {
 }
Example #4
0
 public override void RemoveSquad(BaseSquad squad)
 {
 }
Example #5
0
 public abstract void AddSquad(BaseSquad squad);
Example #6
0
 public abstract void RemoveSquad(BaseSquad squad);
Example #7
0
 /// <summary>
 /// Atomic squads are a single memeber squad
 /// thus there is no need to implement the add/remove
 /// methods.
 /// </summary>
 /// <param name="squad"></param>
 public override void AddSquad(BaseSquad squad)
 {
 }
Example #8
0
 public abstract void AddSquad(BaseSquad squad);
Example #9
0
 /// <summary>
 /// Removes the desired squad.
 /// </summary>
 /// <param name="squad"></param>
 public override void RemoveSquad(BaseSquad squad)
 {
     m_lstSquad.Remove(squad);
 }
Example #10
0
 /// <summary>
 /// Adds the desired squad.
 /// </summary>
 /// <param name="squad"></param>
 public override void AddSquad(BaseSquad squad)
 {
     m_lstSquad.Add(squad);
 }
 /// <summary>
 /// Removes the desired squad.
 /// </summary>
 /// <param name="squad"></param>
 public override void RemoveSquad(BaseSquad squad)
 {
     m_lstSquad.Remove(squad);
 }
 /// <summary>
 /// Adds the desired squad.
 /// </summary>
 /// <param name="squad"></param>
 public override void AddSquad(BaseSquad squad)
 {
     m_lstSquad.Add(squad);
 }