public override void RemoveSquad(BaseSquad squad)
 {
 }
Beispiel #2
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 public abstract void RemoveSquad(BaseSquad squad);
 /// <summary>
 /// Atomic squads are a single memeber squad
 /// thus there is no need to implement the add/remove
 /// methods.
 /// </summary>
 /// <param name="squad"></param>
 public override void AddSquad(BaseSquad squad)
 {
 }
Beispiel #4
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 public override void RemoveSquad(BaseSquad squad)
 {
 }
Beispiel #5
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 public abstract void AddSquad(BaseSquad squad);
Beispiel #6
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 public abstract void RemoveSquad(BaseSquad squad);
Beispiel #7
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 /// <summary>
 /// Atomic squads are a single memeber squad
 /// thus there is no need to implement the add/remove
 /// methods.
 /// </summary>
 /// <param name="squad"></param>
 public override void AddSquad(BaseSquad squad)
 {
 }
Beispiel #8
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 public abstract void AddSquad(BaseSquad squad);
Beispiel #9
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 /// <summary>
 /// Removes the desired squad.
 /// </summary>
 /// <param name="squad"></param>
 public override void RemoveSquad(BaseSquad squad)
 {
     m_lstSquad.Remove(squad);
 }
Beispiel #10
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 /// <summary>
 /// Adds the desired squad.
 /// </summary>
 /// <param name="squad"></param>
 public override void AddSquad(BaseSquad squad)
 {
     m_lstSquad.Add(squad);
 }
 /// <summary>
 /// Removes the desired squad.
 /// </summary>
 /// <param name="squad"></param>
 public override void RemoveSquad(BaseSquad squad)
 {
     m_lstSquad.Remove(squad);
 }
 /// <summary>
 /// Adds the desired squad.
 /// </summary>
 /// <param name="squad"></param>
 public override void AddSquad(BaseSquad squad)
 {
     m_lstSquad.Add(squad);
 }