onDragHandle() public static method

public static onDragHandle ( Object sender, Vector3 arg ) : void
sender Object
arg UnityEngine.Vector3
return void
Example #1
0
        //public void OnBeginDrag(BaseEventData eventData)
        //{
        //    var g = EventSystem.current.currentSelectedGameObject;
        //    UGUIEvent.onCancelHandle(g, eventData);
        //}

        public void OnDrag(BaseEventData eventData)
        {
            var g = EventSystem.current.currentSelectedGameObject;
            PointerEventData ped = eventData as PointerEventData;

            UGUIEvent.onDragHandle(g, ped.delta);
        }
Example #2
0
        //public void OnBeginDrag(BaseEventData eventData)
        //{
        //    var g = EventSystem.current.currentSelectedGameObject;
        //    UGUIEvent.onCancelHandle(g, eventData);
        //}

        public void OnDrag(BaseEventData eventData)
        {
            var g = eventData.selectedObject;
            PointerEventData ped = eventData as PointerEventData;

            UGUIEvent.onDragHandle(g, ped.delta);
        }