//public void OnBeginDrag(BaseEventData eventData) //{ // var g = EventSystem.current.currentSelectedGameObject; // UGUIEvent.onCancelHandle(g, eventData); //} public void OnDrag(BaseEventData eventData) { var g = EventSystem.current.currentSelectedGameObject; PointerEventData ped = eventData as PointerEventData; UGUIEvent.onDragHandle(g, ped.delta); }
//public void OnBeginDrag(BaseEventData eventData) //{ // var g = EventSystem.current.currentSelectedGameObject; // UGUIEvent.onCancelHandle(g, eventData); //} public void OnDrag(BaseEventData eventData) { var g = eventData.selectedObject; PointerEventData ped = eventData as PointerEventData; UGUIEvent.onDragHandle(g, ped.delta); }