/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); _spriteBatch.Begin(); _playerPaddle.Draw(_spriteBatch); _ball.Draw(_spriteBatch); _computerPaddle.Draw(_spriteBatch); Score.Draw(_spriteBatch); _spriteBatch.End(); // TODO: Add your drawing code here base.Draw(gameTime); }
protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); //Menu Draw switch (CurrentGameState) { case GameState.MainMenu: buttonplay.Draw(spriteBatch); // När screen är i MainMenu så ritas button upp. break; case GameState.Playing: break; } if (pause == false) // Om spelet inte är i pause. { hero.Draw(spriteBatch); foreach (Enemy enemies in enemy) // Ritar ut spriten för varje enemy som skapas. { enemies.Draw(spriteBatch); } foreach (Bullet bullets in bullet) // Riar ut spriten för varje bullet som skapas. { bullets.Draw(spriteBatch); } score.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); }