Ejemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            _spriteBatch.Begin();
            _playerPaddle.Draw(_spriteBatch);
            _ball.Draw(_spriteBatch);
            _computerPaddle.Draw(_spriteBatch);
            Score.Draw(_spriteBatch);
            _spriteBatch.End();

            // TODO: Add your drawing code here

            base.Draw(gameTime);
        }
Ejemplo n.º 2
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();

            //Menu Draw
            switch (CurrentGameState)
            {
            case GameState.MainMenu:
                buttonplay.Draw(spriteBatch);     // När screen är i MainMenu så ritas button upp.
                break;

            case GameState.Playing:

                break;
            }

            if (pause == false) // Om spelet inte är i pause.
            {
                hero.Draw(spriteBatch);

                foreach (Enemy enemies in enemy) // Ritar ut spriten för varje enemy som skapas.
                {
                    enemies.Draw(spriteBatch);
                }

                foreach (Bullet bullets in bullet) // Riar ut spriten för varje bullet som skapas.
                {
                    bullets.Draw(spriteBatch);
                }

                score.Draw(spriteBatch);
            }

            spriteBatch.End();

            base.Draw(gameTime);
        }