Example #1
0
        void HandleCastSpell(CastSpell cast)
        {
            // ignore for remote control state (for player case)
            Unit mover = GetPlayer().m_unitMovedByMe;

            if (mover != GetPlayer() && mover.IsTypeId(TypeId.Player))
            {
                return;
            }

            SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(cast.Cast.SpellID);

            if (spellInfo == null)
            {
                Log.outError(LogFilter.Network, "WORLD: unknown spell id {0}", cast.Cast.SpellID);
                return;
            }

            if (spellInfo.IsPassive())
            {
                return;
            }

            Unit caster = mover;

            if (caster.IsTypeId(TypeId.Unit) && !caster.ToCreature().HasSpell(spellInfo.Id))
            {
                // If the vehicle creature does not have the spell but it allows the passenger to cast own spells
                // change caster to player and let him cast
                if (!GetPlayer().IsOnVehicle(caster) || spellInfo.CheckVehicle(GetPlayer()) != SpellCastResult.SpellCastOk)
                {
                    return;
                }

                caster = GetPlayer();
            }

            // check known spell or raid marker spell (which not requires player to know it)
            if (caster.IsTypeId(TypeId.Player) && !caster.ToPlayer().HasActiveSpell(spellInfo.Id) && !spellInfo.HasEffect(SpellEffectName.ChangeRaidMarker) && !spellInfo.HasAttribute(SpellAttr8.RaidMarker))
            {
                return;
            }

            // Check possible spell cast overrides
            spellInfo = caster.GetCastSpellInfo(spellInfo);

            // Client is resending autoshot cast opcode when other spell is casted during shoot rotation
            // Skip it to prevent "interrupt" message
            if (spellInfo.IsAutoRepeatRangedSpell() && GetPlayer().GetCurrentSpell(CurrentSpellTypes.AutoRepeat) != null &&
                GetPlayer().GetCurrentSpell(CurrentSpellTypes.AutoRepeat).m_spellInfo == spellInfo)
            {
                return;
            }

            // can't use our own spells when we're in possession of another unit,
            if (GetPlayer().isPossessing())
            {
                return;
            }

            // client provided targets
            SpellCastTargets targets = new SpellCastTargets(caster, cast.Cast);

            // auto-selection buff level base at target level (in spellInfo)
            if (targets.GetUnitTarget() != null)
            {
                SpellInfo actualSpellInfo = spellInfo.GetAuraRankForLevel(targets.GetUnitTarget().GetLevelForTarget(caster));

                // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
                if (actualSpellInfo != null)
                {
                    spellInfo = actualSpellInfo;
                }
            }

            if (cast.Cast.MoveUpdate.HasValue)
            {
                HandleMovementOpcode(ClientOpcodes.MoveStop, cast.Cast.MoveUpdate.Value);
            }

            Spell spell = new Spell(caster, spellInfo, TriggerCastFlags.None, ObjectGuid.Empty, false);

            SpellPrepare spellPrepare = new SpellPrepare();

            spellPrepare.ClientCastID = cast.Cast.CastID;
            spellPrepare.ServerCastID = spell.m_castId;
            SendPacket(spellPrepare);

            spell.m_fromClient = true;
            spell.m_misc.Data0 = cast.Cast.Misc[0];
            spell.m_misc.Data1 = cast.Cast.Misc[1];
            spell.prepare(targets);
        }
Example #2
0
        void HandlePetAction(PetAction packet)
        {
            ObjectGuid guid1 = packet.PetGUID;         //pet guid
            ObjectGuid guid2 = packet.TargetGUID;      //tag guid

            uint         spellid = UnitActionBarEntry.UNIT_ACTION_BUTTON_ACTION(packet.Action);
            ActiveStates flag    = (ActiveStates)UnitActionBarEntry.UNIT_ACTION_BUTTON_TYPE(packet.Action);          //delete = 0x07 CastSpell = C1

            // used also for charmed creature
            Unit pet = Global.ObjAccessor.GetUnit(GetPlayer(), guid1);

            if (!pet)
            {
                Log.outError(LogFilter.Network, "HandlePetAction: {0} doesn't exist for {1}", guid1.ToString(), GetPlayer().GetGUID().ToString());
                return;
            }

            if (pet != GetPlayer().GetFirstControlled())
            {
                Log.outError(LogFilter.Network, "HandlePetAction: {0} does not belong to {1}", guid1.ToString(), GetPlayer().GetGUID().ToString());
                return;
            }

            if (!pet.IsAlive())
            {
                SpellInfo spell = (flag == ActiveStates.Enabled || flag == ActiveStates.Passive) ? Global.SpellMgr.GetSpellInfo(spellid) : null;
                if (spell == null)
                {
                    return;
                }
                if (!spell.HasAttribute(SpellAttr0.CastableWhileDead))
                {
                    return;
                }
            }

            // @todo allow control charmed player?
            if (pet.IsTypeId(TypeId.Player) && !(flag == ActiveStates.Command && spellid == (uint)CommandStates.Attack))
            {
                return;
            }

            if (GetPlayer().m_Controlled.Count == 1)
            {
                HandlePetActionHelper(pet, guid1, spellid, flag, guid2, packet.ActionPosition.X, packet.ActionPosition.Y, packet.ActionPosition.Z);
            }
            else
            {
                //If a pet is dismissed, m_Controlled will change
                List <Unit> controlled = new List <Unit>();
                foreach (var unit in GetPlayer().m_Controlled)
                {
                    if (unit.GetEntry() == pet.GetEntry() && unit.IsAlive())
                    {
                        controlled.Add(unit);
                    }
                }

                foreach (var unit in controlled)
                {
                    HandlePetActionHelper(unit, guid1, spellid, flag, guid2, packet.ActionPosition.X, packet.ActionPosition.Y, packet.ActionPosition.Z);
                }
            }
        }
Example #3
0
        void HandleCastSpell(CastSpell cast)
        {
            // ignore for remote control state (for player case)
            Unit mover = GetPlayer().GetUnitBeingMoved();

            if (mover != GetPlayer() && mover.IsTypeId(TypeId.Player))
            {
                return;
            }

            SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(cast.Cast.SpellID, mover.GetMap().GetDifficultyID());

            if (spellInfo == null)
            {
                Log.outError(LogFilter.Network, "WORLD: unknown spell id {0}", cast.Cast.SpellID);
                return;
            }

            if (spellInfo.IsPassive())
            {
                return;
            }

            Unit caster = mover;

            if (caster.IsTypeId(TypeId.Unit) && !caster.ToCreature().HasSpell(spellInfo.Id))
            {
                // If the vehicle creature does not have the spell but it allows the passenger to cast own spells
                // change caster to player and let him cast
                if (!GetPlayer().IsOnVehicle(caster) || spellInfo.CheckVehicle(GetPlayer()) != SpellCastResult.SpellCastOk)
                {
                    return;
                }

                caster = GetPlayer();
            }

            TriggerCastFlags triggerFlag = TriggerCastFlags.None;

            // client provided targets
            SpellCastTargets targets = new(caster, cast.Cast);

            // check known spell or raid marker spell (which not requires player to know it)
            if (caster.IsTypeId(TypeId.Player) && !caster.ToPlayer().HasActiveSpell(spellInfo.Id) && !spellInfo.HasEffect(SpellEffectName.ChangeRaidMarker) && !spellInfo.HasAttribute(SpellAttr8.RaidMarker))
            {
                bool allow = false;


                // allow casting of unknown spells for special lock cases
                GameObject go = targets.GetGOTarget();
                if (go != null)
                {
                    if (go.GetSpellForLock(caster.ToPlayer()) == spellInfo)
                    {
                        allow = true;
                    }
                }

                // allow casting of spells triggered by clientside periodic trigger auras
                if (caster.HasAuraTypeWithTriggerSpell(AuraType.PeriodicTriggerSpellFromClient, spellInfo.Id))
                {
                    allow       = true;
                    triggerFlag = TriggerCastFlags.FullMask;
                }

                if (!allow)
                {
                    return;
                }
            }

            // Check possible spell cast overrides
            spellInfo = caster.GetCastSpellInfo(spellInfo);

            // can't use our own spells when we're in possession of another unit,
            if (GetPlayer().IsPossessing())
            {
                return;
            }

            // Client is resending autoshot cast opcode when other spell is cast during shoot rotation
            // Skip it to prevent "interrupt" message
            // Also check targets! target may have changed and we need to interrupt current spell
            if (spellInfo.IsAutoRepeatRangedSpell())
            {
                Spell autoRepeatSpell = caster.GetCurrentSpell(CurrentSpellTypes.AutoRepeat);
                if (autoRepeatSpell != null)
                {
                    if (autoRepeatSpell.m_spellInfo == spellInfo && autoRepeatSpell.m_targets.GetUnitTargetGUID() == targets.GetUnitTargetGUID())
                    {
                        return;
                    }
                }
            }

            // auto-selection buff level base at target level (in spellInfo)
            if (targets.GetUnitTarget() != null)
            {
                SpellInfo actualSpellInfo = spellInfo.GetAuraRankForLevel(targets.GetUnitTarget().GetLevelForTarget(caster));

                // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
                if (actualSpellInfo != null)
                {
                    spellInfo = actualSpellInfo;
                }
            }

            if (cast.Cast.MoveUpdate.HasValue)
            {
                HandleMovementOpcode(ClientOpcodes.MoveStop, cast.Cast.MoveUpdate.Value);
            }

            Spell spell = new(caster, spellInfo, triggerFlag);

            SpellPrepare spellPrepare = new();

            spellPrepare.ClientCastID = cast.Cast.CastID;
            spellPrepare.ServerCastID = spell.m_castId;
            SendPacket(spellPrepare);

            spell.m_fromClient = true;
            spell.m_misc.Data0 = cast.Cast.Misc[0];
            spell.m_misc.Data1 = cast.Cast.Misc[1];
            spell.Prepare(targets);
        }
Example #4
0
        void HandlePetActionHelper(Unit pet, ObjectGuid guid1, uint spellid, ActiveStates flag, ObjectGuid guid2, float x, float y, float z)
        {
            CharmInfo charmInfo = pet.GetCharmInfo();

            if (charmInfo == null)
            {
                Log.outError(LogFilter.Network, "WorldSession.HandlePetAction(petGuid: {0}, tagGuid: {1}, spellId: {2}, flag: {3}): object (GUID: {4} Entry: {5} TypeId: {6}) is considered pet-like but doesn't have a charminfo!",
                             guid1, guid2, spellid, flag, pet.GetGUID().ToString(), pet.GetEntry(), pet.GetTypeId());
                return;
            }

            switch (flag)
            {
            case ActiveStates.Command:                                       //0x07
                switch ((CommandStates)spellid)
                {
                case CommandStates.Stay:                                  //flat=1792  //STAY
                    pet.StopMoving();
                    pet.GetMotionMaster().Clear(false);
                    pet.GetMotionMaster().MoveIdle();
                    charmInfo.SetCommandState(CommandStates.Stay);

                    charmInfo.SetIsCommandAttack(false);
                    charmInfo.SetIsAtStay(true);
                    charmInfo.SetIsCommandFollow(false);
                    charmInfo.SetIsFollowing(false);
                    charmInfo.SetIsReturning(false);
                    charmInfo.SaveStayPosition();
                    break;

                case CommandStates.Follow:                                //spellid=1792  //FOLLOW
                    pet.AttackStop();
                    pet.InterruptNonMeleeSpells(false);
                    pet.GetMotionMaster().MoveFollow(GetPlayer(), SharedConst.PetFollowDist, pet.GetFollowAngle());
                    charmInfo.SetCommandState(CommandStates.Follow);

                    charmInfo.SetIsCommandAttack(false);
                    charmInfo.SetIsAtStay(false);
                    charmInfo.SetIsReturning(true);
                    charmInfo.SetIsCommandFollow(true);
                    charmInfo.SetIsFollowing(false);
                    break;

                case CommandStates.Attack:                                //spellid=1792  //ATTACK
                {
                    // Can't attack if owner is pacified
                    if (GetPlayer().HasAuraType(AuraType.ModPacify))
                    {
                        // @todo Send proper error message to client
                        return;
                    }

                    // only place where pet can be player
                    Unit TargetUnit = Global.ObjAccessor.GetUnit(GetPlayer(), guid2);
                    if (!TargetUnit)
                    {
                        return;
                    }

                    Unit owner = pet.GetOwner();
                    if (owner)
                    {
                        if (!owner.IsValidAttackTarget(TargetUnit))
                        {
                            return;
                        }
                    }

                    pet.ClearUnitState(UnitState.Follow);
                    // This is true if pet has no target or has target but targets differs.
                    if (pet.GetVictim() != TargetUnit || (pet.GetVictim() == TargetUnit && !pet.GetCharmInfo().IsCommandAttack()))
                    {
                        if (pet.GetVictim())
                        {
                            pet.AttackStop();
                        }

                        if (!pet.IsTypeId(TypeId.Player) && pet.ToCreature().IsAIEnabled)
                        {
                            charmInfo.SetIsCommandAttack(true);
                            charmInfo.SetIsAtStay(false);
                            charmInfo.SetIsFollowing(false);
                            charmInfo.SetIsCommandFollow(false);
                            charmInfo.SetIsReturning(false);

                            pet.ToCreature().GetAI().AttackStart(TargetUnit);

                            //10% chance to play special pet attack talk, else growl
                            if (pet.IsPet() && pet.ToPet().getPetType() == PetType.Summon && pet != TargetUnit && RandomHelper.IRand(0, 100) < 10)
                            {
                                pet.SendPetTalk(PetTalk.Attack);
                            }
                            else
                            {
                                // 90% chance for pet and 100% chance for charmed creature
                                pet.SendPetAIReaction(guid1);
                            }
                        }
                        else                                            // charmed player
                        {
                            if (pet.GetVictim() && pet.GetVictim() != TargetUnit)
                            {
                                pet.AttackStop();
                            }

                            charmInfo.SetIsCommandAttack(true);
                            charmInfo.SetIsAtStay(false);
                            charmInfo.SetIsFollowing(false);
                            charmInfo.SetIsCommandFollow(false);
                            charmInfo.SetIsReturning(false);

                            pet.Attack(TargetUnit, true);
                            pet.SendPetAIReaction(guid1);
                        }
                    }
                    break;
                }

                case CommandStates.Abandon:                               // abandon (hunter pet) or dismiss (summoned pet)
                    if (pet.GetCharmerGUID() == GetPlayer().GetGUID())
                    {
                        GetPlayer().StopCastingCharm();
                    }
                    else if (pet.GetOwnerGUID() == GetPlayer().GetGUID())
                    {
                        Cypher.Assert(pet.IsTypeId(TypeId.Unit));
                        if (pet.IsPet())
                        {
                            if (pet.ToPet().getPetType() == PetType.Hunter)
                            {
                                GetPlayer().RemovePet(pet.ToPet(), PetSaveMode.AsDeleted);
                            }
                            else
                            {
                                //dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                                pet.setDeathState(DeathState.Corpse);
                            }
                        }
                        else if (pet.HasUnitTypeMask(UnitTypeMask.Minion))
                        {
                            ((Minion)pet).UnSummon();
                        }
                    }
                    break;

                case CommandStates.MoveTo:
                    pet.StopMoving();
                    pet.GetMotionMaster().Clear(false);
                    pet.GetMotionMaster().MovePoint(0, x, y, z);
                    charmInfo.SetCommandState(CommandStates.MoveTo);

                    charmInfo.SetIsCommandAttack(false);
                    charmInfo.SetIsAtStay(true);
                    charmInfo.SetIsFollowing(false);
                    charmInfo.SetIsReturning(false);
                    charmInfo.SaveStayPosition();
                    break;

                default:
                    Log.outError(LogFilter.Network, "WORLD: unknown PET flag Action {0} and spellid {1}.", flag, spellid);
                    break;
                }
                break;

            case ActiveStates.Reaction:                                      // 0x6
                switch ((ReactStates)spellid)
                {
                case ReactStates.Passive:                                 //passive
                    pet.AttackStop();
                    goto case ReactStates.Defensive;

                case ReactStates.Defensive:                               //recovery
                case ReactStates.Aggressive:                              //activete
                    if (pet.IsTypeId(TypeId.Unit))
                    {
                        pet.ToCreature().SetReactState((ReactStates)spellid);
                    }
                    break;
                }
                break;

            case ActiveStates.Disabled:                                      // 0x81    spell (disabled), ignore
            case ActiveStates.Passive:                                       // 0x01
            case ActiveStates.Enabled:                                       // 0xC1    spell
            {
                Unit unit_target = null;

                if (!guid2.IsEmpty())
                {
                    unit_target = Global.ObjAccessor.GetUnit(GetPlayer(), guid2);
                }

                // do not cast unknown spells
                SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellid);
                if (spellInfo == null)
                {
                    Log.outError(LogFilter.Network, "WORLD: unknown PET spell id {0}", spellid);
                    return;
                }

                foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None))
                {
                    if (effect != null && (effect.TargetA.GetTarget() == Targets.UnitSrcAreaEnemy || effect.TargetA.GetTarget() == Targets.UnitDestAreaEnemy || effect.TargetA.GetTarget() == Targets.DestDynobjEnemy))
                    {
                        return;
                    }
                }

                // do not cast not learned spells
                if (!pet.HasSpell(spellid) || spellInfo.IsPassive())
                {
                    return;
                }

                //  Clear the flags as if owner clicked 'attack'. AI will reset them
                //  after AttackStart, even if spell failed
                if (pet.GetCharmInfo() != null)
                {
                    pet.GetCharmInfo().SetIsAtStay(false);
                    pet.GetCharmInfo().SetIsCommandAttack(true);
                    pet.GetCharmInfo().SetIsReturning(false);
                    pet.GetCharmInfo().SetIsFollowing(false);
                }

                Spell spell = new Spell(pet, spellInfo, TriggerCastFlags.None);

                SpellCastResult result = spell.CheckPetCast(unit_target);

                //auto turn to target unless possessed
                if (result == SpellCastResult.UnitNotInfront && !pet.isPossessed() && !pet.IsVehicle())
                {
                    Unit unit_target2 = spell.m_targets.GetUnitTarget();
                    if (unit_target)
                    {
                        pet.SetInFront(unit_target);
                        Player player = unit_target.ToPlayer();
                        if (player)
                        {
                            pet.SendUpdateToPlayer(player);
                        }
                    }
                    else if (unit_target2)
                    {
                        pet.SetInFront(unit_target2);
                        Player player = unit_target2.ToPlayer();
                        if (player)
                        {
                            pet.SendUpdateToPlayer(player);
                        }
                    }
                    Unit powner = pet.GetCharmerOrOwner();
                    if (powner)
                    {
                        Player player = powner.ToPlayer();
                        if (player)
                        {
                            pet.SendUpdateToPlayer(player);
                        }
                    }

                    result = SpellCastResult.SpellCastOk;
                }

                if (result == SpellCastResult.SpellCastOk)
                {
                    unit_target = spell.m_targets.GetUnitTarget();

                    //10% chance to play special pet attack talk, else growl
                    //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                    if (pet.IsPet() && (pet.ToPet().getPetType() == PetType.Summon) && (pet != unit_target) && (RandomHelper.IRand(0, 100) < 10))
                    {
                        pet.SendPetTalk(PetTalk.SpecialSpell);
                    }
                    else
                    {
                        pet.SendPetAIReaction(guid1);
                    }

                    if (unit_target && !GetPlayer().IsFriendlyTo(unit_target) && !pet.isPossessed() && !pet.IsVehicle())
                    {
                        // This is true if pet has no target or has target but targets differs.
                        if (pet.GetVictim() != unit_target)
                        {
                            if (pet.GetVictim())
                            {
                                pet.AttackStop();
                            }
                            pet.GetMotionMaster().Clear();
                            if (pet.ToCreature().IsAIEnabled)
                            {
                                pet.ToCreature().GetAI().AttackStart(unit_target);
                            }
                        }
                    }

                    spell.prepare(spell.m_targets);
                }
                else
                {
                    if (pet.isPossessed() || pet.IsVehicle())         // @todo: confirm this check
                    {
                        Spell.SendCastResult(GetPlayer(), spellInfo, spell.m_SpellVisual, spell.m_castId, result);
                    }
                    else
                    {
                        spell.SendPetCastResult(result);
                    }

                    if (!pet.GetSpellHistory().HasCooldown(spellid))
                    {
                        pet.GetSpellHistory().ResetCooldown(spellid, true);
                    }

                    spell.finish(false);
                    spell.Dispose();

                    // reset specific flags in case of spell fail. AI will reset other flags
                    if (pet.GetCharmInfo() != null)
                    {
                        pet.GetCharmInfo().SetIsCommandAttack(false);
                    }
                }
                break;
            }

            default:
                Log.outError(LogFilter.Network, "WORLD: unknown PET flag Action {0} and spellid {1}.", flag, spellid);
                break;
            }
        }
Example #5
0
        public bool IsDisabledFor(DisableType type, uint entry, Unit unit, byte flags = 0)
        {
            Cypher.Assert(type < DisableType.Max);
            if (!m_DisableMap.ContainsKey(type) || m_DisableMap[type].Empty())
            {
                return(false);
            }

            var data = m_DisableMap[type].LookupByKey(entry);

            if (data == null)    // not disabled
            {
                return(false);
            }

            switch (type)
            {
            case DisableType.Spell:
            {
                byte spellFlags = data.flags;
                if (unit != null)
                {
                    if ((spellFlags.HasAnyFlag(DisableFlags.SpellPlayer) && unit.IsTypeId(TypeId.Player)) ||
                        (unit.IsTypeId(TypeId.Unit) && ((unit.IsPet() && spellFlags.HasAnyFlag(DisableFlags.SpellPet)) || spellFlags.HasAnyFlag(DisableFlags.SpellCreature))))
                    {
                        if (spellFlags.HasAnyFlag(DisableFlags.SpellMap))
                        {
                            List <uint> mapIds = data.param0;
                            if (mapIds.Contains(unit.GetMapId()))
                            {
                                return(true);                                               // Spell is disabled on current map
                            }
                            if (!spellFlags.HasAnyFlag(DisableFlags.SpellArea))
                            {
                                return(false);                                              // Spell is disabled on another map, but not this one, return false
                            }
                            // Spell is disabled in an area, but not explicitly our current mapId. Continue processing.
                        }

                        if (spellFlags.HasAnyFlag(DisableFlags.SpellArea))
                        {
                            var areaIds = data.param1;
                            if (areaIds.Contains(unit.GetAreaId()))
                            {
                                return(true);                                               // Spell is disabled in this area
                            }
                            return(false);                                                  // Spell is disabled in another area, but not this one, return false
                        }
                        else
                        {
                            return(true);                                                   // Spell disabled for all maps
                        }
                    }

                    return(false);
                }
                else if (spellFlags.HasAnyFlag(DisableFlags.SpellDeprecatedSpell))            // call not from spellcast
                {
                    return(true);
                }
                else if (flags.HasAnyFlag(DisableFlags.SpellLOS))
                {
                    return(spellFlags.HasAnyFlag(DisableFlags.SpellLOS));
                }

                break;
            }

            case DisableType.Map:
            case DisableType.LFGMap:
                Player player = unit.ToPlayer();
                if (player != null)
                {
                    MapRecord mapEntry = CliDB.MapStorage.LookupByKey(entry);
                    if (mapEntry.IsDungeon())
                    {
                        byte       disabledModes    = data.flags;
                        Difficulty targetDifficulty = player.GetDifficultyID(mapEntry);
                        Global.DB2Mgr.GetDownscaledMapDifficultyData(entry, ref targetDifficulty);
                        switch (targetDifficulty)
                        {
                        case Difficulty.Normal:
                            return(disabledModes.HasAnyFlag(DisableFlags.DungeonStatusNormal));

                        case Difficulty.Heroic:
                            return(disabledModes.HasAnyFlag(DisableFlags.DungeonStatusHeroic));

                        case Difficulty.Raid10HC:
                            return(disabledModes.HasAnyFlag(DisableFlags.DungeonStatusHeroic10Man));

                        case Difficulty.Raid25HC:
                            return(disabledModes.HasAnyFlag(DisableFlags.DungeonStatusHeroic25Man));

                        default:
                            return(false);
                        }
                    }
                    else if (mapEntry.InstanceType == MapTypes.Common)
                    {
                        return(true);
                    }
                }
                return(false);

            case DisableType.Quest:
                if (unit == null)
                {
                    return(true);
                }
                Player player1 = unit.ToPlayer();
                if (player1 != null)
                {
                    if (player1.IsGameMaster())
                    {
                        return(false);
                    }
                }
                return(true);

            case DisableType.Battleground:
            case DisableType.OutdoorPVP:
            case DisableType.Criteria:
            case DisableType.MMAP:
                return(true);

            case DisableType.VMAP:
                return(flags.HasAnyFlag(data.flags));
            }

            return(false);
        }