void HandlePetStopAttack(PetStopAttack packet) { Unit pet = ObjectAccessor.GetCreatureOrPetOrVehicle(GetPlayer(), packet.PetGUID); if (!pet) { Log.outError(LogFilter.Network, "HandlePetStopAttack: {0} does not exist", packet.PetGUID.ToString()); return; } if (pet != GetPlayer().GetPet() && pet != GetPlayer().GetCharm()) { Log.outError(LogFilter.Network, "HandlePetStopAttack: {0} isn't a pet or charmed creature of player {1}", packet.PetGUID.ToString(), GetPlayer().GetName()); return; } if (!pet.IsAlive()) { return; } pet.AttackStop(); pet.ClearInPetCombat(); }
void HandlePetAction(PetAction packet) { ObjectGuid guid1 = packet.PetGUID; //pet guid ObjectGuid guid2 = packet.TargetGUID; //tag guid uint spellid = UnitActionBarEntry.UNIT_ACTION_BUTTON_ACTION(packet.Action); ActiveStates flag = (ActiveStates)UnitActionBarEntry.UNIT_ACTION_BUTTON_TYPE(packet.Action); //delete = 0x07 CastSpell = C1 // used also for charmed creature Unit pet = Global.ObjAccessor.GetUnit(GetPlayer(), guid1); if (!pet) { Log.outError(LogFilter.Network, "HandlePetAction: {0} doesn't exist for {1}", guid1.ToString(), GetPlayer().GetGUID().ToString()); return; } if (pet != GetPlayer().GetFirstControlled()) { Log.outError(LogFilter.Network, "HandlePetAction: {0} does not belong to {1}", guid1.ToString(), GetPlayer().GetGUID().ToString()); return; } if (!pet.IsAlive()) { SpellInfo spell = (flag == ActiveStates.Enabled || flag == ActiveStates.Passive) ? Global.SpellMgr.GetSpellInfo(spellid) : null; if (spell == null) { return; } if (!spell.HasAttribute(SpellAttr0.CastableWhileDead)) { return; } } // @todo allow control charmed player? if (pet.IsTypeId(TypeId.Player) && !(flag == ActiveStates.Command && spellid == (uint)CommandStates.Attack)) { return; } if (GetPlayer().m_Controlled.Count == 1) { HandlePetActionHelper(pet, guid1, spellid, flag, guid2, packet.ActionPosition.X, packet.ActionPosition.Y, packet.ActionPosition.Z); } else { //If a pet is dismissed, m_Controlled will change List <Unit> controlled = new List <Unit>(); foreach (var unit in GetPlayer().m_Controlled) { if (unit.GetEntry() == pet.GetEntry() && unit.IsAlive()) { controlled.Add(unit); } } foreach (var unit in controlled) { HandlePetActionHelper(unit, guid1, spellid, flag, guid2, packet.ActionPosition.X, packet.ActionPosition.Y, packet.ActionPosition.Z); } } }