void HandleRequestPetInfo(RequestPetInfo requestPetInfo) { // Handle the packet CMSG_REQUEST_PET_INFO - sent when player does ingame /reload command // Packet sent when player has a pet if (_player.GetPet()) { _player.PetSpellInitialize(); } else { Unit charm = _player.GetCharmed(); if (charm != null) { // Packet sent when player has a possessed unit if (charm.HasUnitState(UnitState.Possessed)) { _player.PossessSpellInitialize(); } // Packet sent when player controlling a vehicle else if (charm.HasUnitFlag(UnitFlags.PlayerControlled) && charm.HasUnitFlag(UnitFlags.Possessed)) { _player.VehicleSpellInitialize(); } // Packet sent when player has a charmed unit else { _player.CharmSpellInitialize(); } } } }