public void SetTexture(string TextureName) { UnityEngine.UI.UITexture img = uiObj.transform.FindChild("Texture").GetComponent <UnityEngine.UI.UITexture>(); img.SetTexture(Loader.CreateAssetInfo("texture/" + TextureName + ".bundle")); }
public void SetSprite(string spriteName) { UnityEngine.UI.UISprite img = uiObj.transform.FindChild("sprite").GetComponent <UnityEngine.UI.UISprite>(); img.SetSprite(spriteName, Loader.CreateAssetInfo("ui/atlas/common.ui")); }