static int LoadAudioClip(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Game.Loader obj = (Game.Loader)ToLua.CheckObject(L, 1, typeof(Game.Loader)); string arg0 = ToLua.CheckString(L, 2); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); obj.LoadAudioClip(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetSprite(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Game.Loader obj = (Game.Loader)ToLua.CheckObject(L, 1, typeof(Game.Loader)); UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.UI.Image)); string arg1 = ToLua.CheckString(L, 3); obj.GetSprite(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_path(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Game.Loader obj = (Game.Loader)o; string ret = obj.path; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index path on a nil value" : e.Message)); } }
static int getSprite(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Game.Loader obj = (Game.Loader)ToLua.CheckObject(L, 1, typeof(Game.Loader)); UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.UI.Image)); string arg1 = ToLua.CheckString(L, 3); System.Collections.IEnumerator o = obj.getSprite(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CreateGameObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Game.Loader obj = (Game.Loader)ToLua.CheckObject(L, 1, typeof(Game.Loader)); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform)); string arg1 = ToLua.CheckString(L, 3); UnityEngine.GameObject o = obj.CreateGameObject(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Preload(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(Game.Loader), typeof(string), typeof(Game.Loader.PreloadCallback))) { Game.Loader obj = (Game.Loader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); Game.Loader.PreloadCallback arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (Game.Loader.PreloadCallback)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(Game.Loader.PreloadCallback), func) as Game.Loader.PreloadCallback; } obj.Preload(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(Game.Loader), typeof(string), typeof(LuaInterface.LuaFunction), typeof(LuaInterface.LuaFunction))) { Game.Loader obj = (Game.Loader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); LuaFunction arg1 = ToLua.ToLuaFunction(L, 3); LuaFunction arg2 = ToLua.ToLuaFunction(L, 4); obj.Preload(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Game.Loader.Preload")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadGameObject(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(Game.Loader), typeof(string), typeof(LuaInterface.LuaFunction))) { Game.Loader obj = (Game.Loader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); LuaFunction arg1 = ToLua.ToLuaFunction(L, 3); obj.LoadGameObject(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(Game.Loader), typeof(UnityEngine.Transform), typeof(string), typeof(LuaInterface.LuaFunction))) { Game.Loader obj = (Game.Loader)ToLua.ToObject(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2); string arg1 = ToLua.ToString(L, 3); LuaFunction arg2 = ToLua.ToLuaFunction(L, 4); obj.LoadGameObject(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(Game.Loader), typeof(string), typeof(LuaInterface.LuaFunction), typeof(object))) { Game.Loader obj = (Game.Loader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); LuaFunction arg1 = ToLua.ToLuaFunction(L, 3); object arg2 = ToLua.ToVarObject(L, 4); obj.LoadGameObject(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Game.Loader.LoadGameObject")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int WWWLoad(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(Game.Loader), typeof(string), typeof(LuaInterface.LuaFunction))) { Game.Loader obj = (Game.Loader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); LuaFunction arg1 = ToLua.ToLuaFunction(L, 3); obj.WWWLoad(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(Game.Loader), typeof(string), typeof(LuaInterface.LuaFunction), typeof(string))) { Game.Loader obj = (Game.Loader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); LuaFunction arg1 = ToLua.ToLuaFunction(L, 3); string arg2 = ToLua.ToString(L, 4); obj.WWWLoad(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(Game.Loader), typeof(string), typeof(LuaInterface.LuaFunction), typeof(LuaInterface.LuaTable))) { Game.Loader obj = (Game.Loader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); LuaFunction arg1 = ToLua.ToLuaFunction(L, 3); LuaTable arg2 = ToLua.ToLuaTable(L, 4); obj.WWWLoad(arg0, arg1, arg2); return(0); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(Game.Loader), typeof(string), typeof(LuaInterface.LuaFunction), typeof(string), typeof(LuaInterface.LuaFunction))) { Game.Loader obj = (Game.Loader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); LuaFunction arg1 = ToLua.ToLuaFunction(L, 3); string arg2 = ToLua.ToString(L, 4); LuaFunction arg3 = ToLua.ToLuaFunction(L, 5); obj.WWWLoad(arg0, arg1, arg2, arg3); return(0); } else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(Game.Loader), typeof(string), typeof(LuaInterface.LuaFunction), typeof(string), typeof(LuaInterface.LuaFunction), typeof(UnityEngine.WWWForm))) { Game.Loader obj = (Game.Loader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); LuaFunction arg1 = ToLua.ToLuaFunction(L, 3); string arg2 = ToLua.ToString(L, 4); LuaFunction arg3 = ToLua.ToLuaFunction(L, 5); UnityEngine.WWWForm arg4 = (UnityEngine.WWWForm)ToLua.ToObject(L, 6); obj.WWWLoad(arg0, arg1, arg2, arg3, arg4); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Game.Loader.WWWLoad")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Load(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(Game.Loader), typeof(string), typeof(Game.Loader.WWWCallback), typeof(Game.Loader.WWWProgress), typeof(UnityEngine.WWWForm))) { Game.Loader obj = (Game.Loader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); Game.Loader.WWWCallback arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (Game.Loader.WWWCallback)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(Game.Loader.WWWCallback), func) as Game.Loader.WWWCallback; } Game.Loader.WWWProgress arg2 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg2 = (Game.Loader.WWWProgress)ToLua.ToObject(L, 4); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg2 = DelegateFactory.CreateDelegate(typeof(Game.Loader.WWWProgress), func) as Game.Loader.WWWProgress; } UnityEngine.WWWForm arg3 = (UnityEngine.WWWForm)ToLua.ToObject(L, 5); obj.Load(arg0, arg1, arg2, arg3); return(0); } else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(Game.Loader), typeof(string), typeof(Game.Loader.WWWCallback), typeof(string), typeof(Game.Loader.WWWProgress), typeof(UnityEngine.WWWForm))) { Game.Loader obj = (Game.Loader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); Game.Loader.WWWCallback arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (Game.Loader.WWWCallback)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(Game.Loader.WWWCallback), func) as Game.Loader.WWWCallback; } string arg2 = ToLua.ToString(L, 4); Game.Loader.WWWProgress arg3 = null; LuaTypes funcType5 = LuaDLL.lua_type(L, 5); if (funcType5 != LuaTypes.LUA_TFUNCTION) { arg3 = (Game.Loader.WWWProgress)ToLua.ToObject(L, 5); } else { LuaFunction func = ToLua.ToLuaFunction(L, 5); arg3 = DelegateFactory.CreateDelegate(typeof(Game.Loader.WWWProgress), func) as Game.Loader.WWWProgress; } UnityEngine.WWWForm arg4 = (UnityEngine.WWWForm)ToLua.ToObject(L, 6); obj.Load(arg0, arg1, arg2, arg3, arg4); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Game.Loader.Load")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }