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C# (CSharp) Game Level.ShowGameOverMenu Examples
Programming Language:
C# (CSharp)
Namespace/Package Name:
Game
Class/Type:
Level
Method/Function:
ShowGameOverMenu
Examples at hotexamples.com:
1
C# (CSharp) Game Level.ShowGameOverMenu - 1 examples found
. These are the top rated real world C# (CSharp) examples of
Game.Level.ShowGameOverMenu
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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getWidth(5)
getHeight(5)
PlaceObject(5)
getId(3)
Init(3)
Active(2)
GetSpriteList(2)
setLocked(2)
getStart(2)
getPos(2)
getFinish(2)
getBlocks(2)
Update(2)
Play(2)
LodLevel(2)
LoadLists(2)
storeCompleteStatus(2)
DownloadLevel(2)
Clear(2)
GetIfSpotOnNavMesh(2)
GetIfSpotFree(2)
GetLongWord(1)
CheckEnemyCollision(1)
getPlacedBlocks(1)
CheckCoinCollision(1)
getRoad(1)
getSavedData(1)
ChangeSceneAsync(1)
CanMoveTo(1)
isValidPath(1)
play(1)
removeBlock(1)
playLevel(1)
CheckWallCollision(1)
saveToDevice(1)
setBlock(1)
setBlocks(1)
setEnd(1)
setHeight(1)
AddSprite(1)
setStart(1)
setTile(1)
setWidth(1)
CheckFinishCollision(1)
clear(1)
CleanUp(1)
Next(1)
GetShortWord(1)
GetLetter(1)
InitDictionaru(1)
Frequently Used Methods
getWidth (5)
getHeight (5)
PlaceObject (5)
getId (3)
Init (3)
Active (2)
GetSpriteList (2)
setLocked (2)
getStart (2)
getPos (2)
Frequently Used Methods
getFinish (2)
getBlocks (2)
Update (2)
Play (2)
LodLevel (2)
LoadLists (2)
storeCompleteStatus (2)
DownloadLevel (2)
Clear (2)
GetIfSpotOnNavMesh (2)
GetIfSpotFree (2)
GetLongWord (1)
CheckEnemyCollision (1)
getPlacedBlocks (1)
CheckCoinCollision (1)
getRoad (1)
getSavedData (1)
ChangeSceneAsync (1)
CanMoveTo (1)
isValidPath (1)
Frequently Used Methods
GetIfSpotFree (2)
GetLongWord (1)
CheckEnemyCollision (1)
getPlacedBlocks (1)
CheckCoinCollision (1)
getRoad (1)
getSavedData (1)
ChangeSceneAsync (1)
CanMoveTo (1)
isValidPath (1)
play (1)
removeBlock (1)
playLevel (1)
CheckWallCollision (1)
saveToDevice (1)
setBlock (1)
setBlocks (1)
setEnd (1)
setHeight (1)
AddSprite (1)
setStart (1)
setTile (1)
setWidth (1)
CheckFinishCollision (1)
clear (1)
CleanUp (1)
Next (1)
GetShortWord (1)
GetLetter (1)
InitDictionaru (1)
Frequently Used Methods
play (1)
removeBlock (1)
playLevel (1)
CheckWallCollision (1)
saveToDevice (1)
setBlock (1)
setBlocks (1)
setEnd (1)
setHeight (1)
AddSprite (1)
setStart (1)
setTile (1)
setWidth (1)
CheckFinishCollision (1)
clear (1)
CleanUp (1)
Next (1)
GetShortWord (1)
GetLetter (1)
InitDictionaru (1)
InitStaticFild (1)
IsActive (1)
Load (1)
LoadLevel (1)
Drow (1)
MoveEnemies (1)
Paint (1)
containsAllBlocks (1)
DebugKillOffSpawners (1)
Add (1)
RemoveSprite (1)
Reset (1)
Retry (1)
SaveAllLevel (1)
ShowGameOverMenu (1)
SpawnActor (1)
canSet (1)
GetSettledPosition (1)
Quit (1)
Example #1
0
Show file
File:
PlayerController.cs
Project:
ChrisDayGames/ProtectYoHead_OLD
void ShowGameOverMenu() { _level.ShowGameOverMenu(); }
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