static int HitTest(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); FairyGUI.Container obj = (FairyGUI.Container)ToLua.CheckObject <FairyGUI.Container>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); FairyGUI.DisplayObject o = obj.HitTest(arg0, arg1); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int HitTest(IntPtr l) { try { FairyGUI.Container self = (FairyGUI.Container)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); var ret = self.HitTest(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }