public LinkRender(NodeCollectionStorage <FullConnectedGraph> nodeCollectionStorage, Canvas canvas, LineCreator lineCreator) { _nodeCollectionStorage = nodeCollectionStorage; _canvas = canvas; _nodeCollectionStorage.CollectionChanged += NodeCollectionChangerHandler; _lineCreator = lineCreator; }
void SetupLineRenderer(Vector3[] circleVertices) { LineCreator lineCreator = this.GetComponent <LineCreator>(); lineCreator.SetPoints(circleVertices); lineCreator.AddPoint(circleVertices[0]); }
void Awake() { lineCreator = GetComponent <LineCreator>(); material = GetComponent <Renderer>().material; materialColorID = Shader.PropertyToID("_MainColor"); PlaySound(); }
private void Start() { lineCreator = GetComponent <LineCreator>(); lineRenderer = GetComponent <LineRenderer>(); lineRenderer.enabled = false; }
private void Start() { lineCreatorScript = GetComponent <LineCreator>(); playerMovement = GetComponent <PlayerMovement>(); drawAndEditScript = drawAndEditBtn.GetComponent <DrawAndEdit>(); collider2d = GetComponent <BoxCollider2D>(); }
void OnEnable() { creator = (LineCreator)target; if (creator.lines == null) { creator.CreateLines(); } lines = creator.lines; }
public void Reset() { ShapeTypesInfoMap.Clear(); RegisterShapeType(LineCreator.getInstance(), StandardLineRenderer.getInstance()); RegisterShapeType(RectangleCreator.getInstance(), StandardRectangleRenderer.getInstance()); RegisterShapeType(SquareCreator.getInstance(), StandardRectangleRenderer.getInstance()); RegisterShapeType(EllipseCreator.getInstance(), StandardEllipseRenderer.getInstance()); RegisterShapeType(CircleCreator.getInstance(), StandardEllipseRenderer.getInstance()); RegisterShapeType(TriangleCreator.getInstance(), StandardTriangleRenderer.getInstance()); }
// Start is called before the first frame update void Start() { linkedPlanets = new List <Planet>(); myTransform = gameObject.GetComponent <Transform>(); textBoxGenerator = GameObject.Find("TextBoxGenerator"); lc = GameObject.Find("LineCreator").GetComponent <LineCreator>(); tbgObject = textBoxGenerator.GetComponent <TextBoxGenerator>(); //rg = gameObject.GetComponent<Rigidbody2D>(); initY = myTransform.position.y; kVal = Random.Range(50, 85); count = 0; StartCoroutine("sendCirclesAnim"); }
private void DeleteLineHelper(bool needANewLine) { LineCreator lineCreator = gameObject.GetComponent <LineCreator>(); Destroy(GetComponent <Transform>().GetChild(1).gameObject); if (needANewLine) { lineCreator.lineExists = true; // this means a new line can be made. } else { lineCreator.lineExists = false; } }
void Start() { state = GameState.PLAYING; inputManager = gameObject.AddComponent<InputManager>(); spawner = gameObject.AddComponent<PlayerSpawner>(); player = spawner.Spawn(); cameraManager = new CameraManager(); inkBucket = new InkBucket(); lineCreator = LineCreator.Create(inkBucket); ballSpawner = new BallSpawner(); ballSpawner.Initialize(); CreateBackground(); }
// Use this for initialization void Start() { GetPreviousStar(); renderTextToPNG = FindObjectOfType <RenderTextToPNG>(); if (!renderTextToPNG) { Debug.LogError("cannot find rendertexttopng!"); } FindWinPanel(); FindGoldPanel(); maleBall = GameObject.FindObjectOfType <MaleBall>(); maleBall.transform.GetComponent <Rigidbody2D>().isKinematic = true; femaleBall = GameObject.FindObjectOfType <FemaleBall>(); femaleBall.transform.GetComponent <Rigidbody2D>().isKinematic = true; winPanel.SetActive(false); goldPanel.SetActive(false); CountPercentageAndDisplayUI(); lineCreator = GameObject.FindObjectOfType <LineCreator>(); }
private void Start() { lineCreator = FindObjectOfType <LineCreator>(); int index = Random.Range(0, colorList.Count - 1); lineColor = colorList[index]; while (index == lineCreator.prevColorIndex) { index = Random.Range(0, colorList.Count - 1); lineColor = colorList[index]; } lineRenderer.startColor = lineColor; lineRenderer.endColor = lineColor; lineCreator.prevColorIndex = index; //var random = new System.Random(); //int index = random.Next(colorList.Count); //lineColor = colorList[index]; //if (index == prevColorIndex) //{ // index = random.Next(colorList.Count); // lineColor = colorList[index]; //} else //{ // lineRenderer.startColor = lineColor; // lineRenderer.endColor = lineColor; //} }
public static Creator Get(CadFigure.Types createType, CadFigure fig) { CadFigure.Types type = createType; Creator creator = null; switch (type) { case Types.LINE: creator = new LineCreator(fig); break; case Types.RECT: creator = new RectCreator(fig); break; case Types.POLY_LINES: creator = new PolyLinesCreator(fig); break; case Types.CIRCLE: creator = new CircleCreator(fig); break; case Types.POINT: creator = new PointCreator(fig); break; case Types.DIMENTION_LINE: creator = new DimLineCreator(fig); break; default: break; } return(creator); }
private void Update() { if (!Input.GetKeyDown(KeyCode.G) && m_LineCreator != null) { return; } if (m_LineCreator != null) { m_LineCreator.Dispose(); } LineCreator.TotalNumSeg = 0; var paramChanges = new List <LineCreator.ParamChangeEvent>(); foreach (string line in File.ReadAllLines(INSTRUCTIONS_FILE_PATH)) { var tokens = line.Split('|'); Debug.Assert(tokens.Length == 5); for (int i = 0; i < tokens.Length; i++) { tokens[i] = tokens[i].Trim(); } paramChanges.Add(new LineCreator.ParamChangeEvent { RelPos = float.Parse(tokens[0]), ParamType = (ParamType)Enum.Parse(typeof(ParamType), tokens[1]), NewVal = new Vector3(float.Parse(tokens[2]), float.Parse(tokens[3]), float.Parse(tokens[4])) }); } m_LineCreator = new LineCreator(Vector3.zero, 10, 0, paramChanges); m_LineCreator.Generate(); }
void Start() { lineCreator = this.GetComponent <LineCreator>(); this.SetDigit(0); }
private void Split() { if (m_Level == MAX_NUM_LEVELS) { Debug.logger.Log("MAX LEVEL REACHED"); return; } /* * var dir2D = Random.insideUnitCircle; * var dir = new Vector3(dir2D.x, 0, dir2D.y); */ float mean = m_Params[ParamType.SPLIT_ANGLE_AVERAGE].x; float stdDev = m_Params[ParamType.SPLIT_ANGLE_STD_DEV].x; float phi = Random.value * 2 * Mathf.PI; float theta = SampleNormalDistribution(mean, stdDev) * Mathf.Deg2Rad; var dir = new Vector3( Mathf.Sin(theta) * Mathf.Cos(phi), Mathf.Cos(theta), Mathf.Sin(theta) * Mathf.Sin(phi)); //var mat = Matrix4x4.TRS(Vector3.zero, Quaternion.LookRotation(dir), Vector3.one); //dir = mat * m_Params[ParamType.DIRECTION]; //var rotation = Quaternion.LookRotation(m_Params[ParamType.DIRECTION], dir); var paramChanges = new List <ParamChangeEvent>(); float distFactor = m_Params[ParamType.SPLIT_CHILD_TOTAL_DIST_FACTOR].x; foreach (var paramAndVal in m_Params) { var paramType = paramAndVal.Key; var val = paramAndVal.Value; switch (paramType) { case ParamType.DIRECTION: val = dir; break; case ParamType.GENERAL_DIRECTION: val = dir; break; case ParamType.SPLIT_DISTANCE_AVERAGE: val = m_Params[ParamType.SPLIT_DISTANCE_AVERAGE] * distFactor; break; default: break; } paramChanges.Add(new ParamChangeEvent { RelPos = 0, ParamType = paramAndVal.Key, NewVal = val }); } var childLine = new LineCreator(m_Position, m_TotalDist * distFactor, m_Level + 1, paramChanges); childLine.m_Obj.transform.parent = m_Obj.transform; childLine.Generate(); m_Children.Add(childLine); m_NextSplitDist = -1; }
public string RenderingShapeTypeName() { return(LineCreator.getInstance().ShapeTypeName()); }
private void Start() { m_LineCreator = null; }
public void Start() { lineCreator = GetComponent <LineCreator>(); rigidbody = GetComponent <Rigidbody2D>(); }
private void gather() { //Get list of gatherable resources GameObject[] obs = sense("RESOURCE"); List <GameObject> resources = new List <GameObject>(); Vector3 this_position = gameObject.transform.position; foreach (GameObject o in obs) { if (Vector2Calc.proximity(this_position, o.transform.position) < 1f) { resources.Add(o); } } //If there are none, return if (resources.Count == 0) { return; } //Get the closest resource in gather arc float closeness = float.PositiveInfinity; GameObject to_harvest = null; foreach (GameObject o in resources) { float proximity = Vector2Calc.proximity(this_position, o.transform.position); if (!(proximity < closeness)) { continue; } closeness = proximity; to_harvest = o; } //Gather the resource m_brain_stop = true; m_rb.velocity = Vector3.zero; m_rb.angularVelocity = 0; m_actions.flush(); m_cooldowns.activate("GATHER", 0.5f); GameObject line = LineCreator.createLine(this_position + (Vector3Calc.fromVec2(m_forward) * 0.1f), to_harvest.transform.position, Color.green, 0.05f, 0.5f); Resource harvesting = to_harvest.GetComponent <Resource>(); DIntervalListener energy_suck = () => { float harvest_power = m_energy.Max - m_energy.Value; if (harvest_power > 10f) { harvest_power = 10f; } if (to_harvest != null) { m_energy.add(harvesting.collect(harvest_power)); } }; m_im.addListener(0.1f, energy_suck); m_tm.addTimeout(0.5f, () => { m_im.removeListener(0.1f, energy_suck); m_brain_stop = false; }); }
void Start() { enabled = false; pressed = false; instance = this; }
public static LinkRender GetLinkRender(NodeCollectionStorage <FullConnectedGraph> storage, Canvas canvas) { var lineCreator = new LineCreator(Brushes.DimGray, 1, 0.5); return(new LinkRender(storage, canvas, lineCreator)); }
private void DoRandonTransform(BaseImage image, int n, double a, int l, bool useKeyPoints) { int maxX = image.Bitmap.Width - 1; int maxY = image.Bitmap.Height - 1; int radius = image.Bitmap.Width / 2 - 1; CircleCreator cc = new CircleCreator(maxX, maxY); Circle circle = new Circle(maxX, maxY, radius, cc.PointsOnCircle.ToArray()); IEmiterGenerator eg = CreateEmiterGenerator(useKeyPoints, a, circle, maxX, maxY, radius); List <EmiterDetectorsSystem> systems = new List <EmiterDetectorsSystem>(); BitmapToBlackAndWhiteConverter blackBitmap = new BitmapToBlackAndWhiteConverter(image.Bitmap); int suwak = Form1.trackbar * (eg.Emiters.Count / 10); if (Form1.trackbar != 10) { eg.Emiters.RemoveRange(suwak, (eg.Emiters.Count - suwak) - 1); } averageTable = new double[eg.Emiters.ToArray().Length, n + 1]; double maxAverage = double.MinValue; double minAverage = double.MaxValue; int emiterIndex = 0; eg.Emiters.ForEach(e => { IDetectorsGenerator dg = CreateDetectorGenerator(useKeyPoints, n, l, circle, e, radius); EmiterDetectorsSystem newSystem = new EmiterDetectorsSystem(e, dg.Detectors); systems.Add(newSystem); int detectorIndex = 0; newSystem.Detectors.ForEach(detector => { LineCreator lc = new LineCreator(e.Point, detector.Point); LineSummer summer = new LineSummer(lc.Line, blackBitmap.ConvertedTab); if (!Form1.checkBoxState) { lc.Line.ForEach(pointOnLine => { OutPutImage.SumOfAverageTable[pointOnLine.X, pointOnLine.Y] += summer.Average; OutPutImage.CountOfAverageTable[pointOnLine.X, pointOnLine.Y] += 1; }); } averageTable[emiterIndex, detectorIndex++] = summer.Average; if (summer.Average > maxAverage) { maxAverage = summer.Average; } if (summer.Average < minAverage) { minAverage = summer.Average; } }); emiterIndex++; }); if (Form1.checkBoxState) { //OutPutImage zakomentowałem, żeby najpierw przefiltrować tablice avarageTable int aaa = eg.Emiters.ToArray().Length; int bbb = n + 1; sinogramFiltered = new double[aaa, bbb]; for (int i = 0; i < aaa; i++) { for (int j = 0; j < bbb; j++) { for (int k = 0; k < bbb; k++) { sinogramFiltered[i, j] += fx(j, k) * averageTable[i, k]; } } } //dalej to dla tych samych emiterów, dodaje przefiltrowaną wartość emiterIndex = 0; eg.Emiters.ForEach(e => { IDetectorsGenerator dg = CreateDetectorGenerator(useKeyPoints, n, l, circle, e, radius); EmiterDetectorsSystem newSystem = new EmiterDetectorsSystem(e, dg.Detectors); //systems.Add(newSystem); int detectorIndex = 0; newSystem.Detectors.ForEach(detector => { LineCreator lc = new LineCreator(e.Point, detector.Point); LineSummer summer = new LineSummer(lc.Line, blackBitmap.ConvertedTab); lc.Line.ForEach(pointOnLine => { OutPutImage.SumOfAverageTable[pointOnLine.X, pointOnLine.Y] += sinogramFiltered[emiterIndex, detectorIndex]; OutPutImage.CountOfAverageTable[pointOnLine.X, pointOnLine.Y] += 1; }); detectorIndex++; }); emiterIndex++; }); } NormalizeTab(eg.Emiters.ToArray().Length, n + 1, maxAverage, averageTable, minAverage); GenerateBitmap(eg.Emiters.ToArray().Length, n + 1, averageTable); Console.Write("DoRandonTransform --> DONE\n"); }
// Start is called before the first frame update void Start() { rigidbody = GetComponent <Rigidbody2D>(); lineCreator = GetComponent <LineCreator>(); audioManager = GetComponent <AudioSourceManager>(); }