SetChildrenLayer() public method

s
public SetChildrenLayer ( int value ) : void
value int
return void
Example #1
0
        public static void Capture(Container container, RenderTexture texture)
        {
            CheckMain();

            Camera camera = _main.cachedCamera;

            camera.targetTexture    = texture;
            camera.orthographicSize = texture.height / 2 * StageCamera.UnitsPerPixel;
            Vector3 v = container.cachedTransform.position;

            v.x += camera.orthographicSize * camera.aspect;
            v.y -= camera.orthographicSize;
            _main.cachedTransform.localPosition = v;

            int oldLayer = container.layer;

            container.layer = _layer;
            container.SetChildrenLayer(_layer);

            RenderTexture old = RenderTexture.active;

            RenderTexture.active = texture;
            GL.Clear(true, true, Color.clear);
            camera.Render();
            RenderTexture.active = old;

            container.layer = oldLayer;
            container.SetChildrenLayer(oldLayer);
        }
Example #2
0
 static public int SetChildrenLayer(IntPtr l)
 {
     try {
         FairyGUI.Container self = (FairyGUI.Container)checkSelf(l);
         System.Int32       a1;
         checkType(l, 2, out a1);
         self.SetChildrenLayer(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #3
0
 static int SetChildrenLayer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         FairyGUI.Container obj = (FairyGUI.Container)ToLua.CheckObject <FairyGUI.Container>(L, 1);
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         obj.SetChildrenLayer(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
        void CaptureInEditMode()
        {
            if (!EMRenderSupport.packageListReady || UIPackage.GetByName(packageName) == null)
            {
                return;
            }

            _captured = true;

            DisplayOptions.SetEditModeHideFlags();
            GComponent view = (GComponent)UIPackage.CreateObject(packageName, componentName);

            if (view != null)
            {
                DestroyTexture();

                _texture = CaptureCamera.CreateRenderTexture(Mathf.RoundToInt(view.width), Mathf.RoundToInt(view.height), false);

                Container root = (Container)view.displayObject;
                root.layer = CaptureCamera.layer;
                root.SetChildrenLayer(CaptureCamera.layer);
                root.gameObject.hideFlags = HideFlags.None;
                root.gameObject.SetActive(true);

                GameObject cameraObject = new GameObject("Temp Capture Camera");
                Camera     camera       = cameraObject.AddComponent <Camera>();
                camera.depth         = 0;
                camera.cullingMask   = 1 << CaptureCamera.layer;
                camera.clearFlags    = CameraClearFlags.Depth;
                camera.orthographic  = true;
                camera.nearClipPlane = -30;
                camera.farClipPlane  = 30;
                camera.enabled       = false;
                camera.targetTexture = _texture;

                float halfHeight = (float)_texture.height / 2;
                camera.orthographicSize = halfHeight;
                cameraObject.transform.localPosition = root.cachedTransform.TransformPoint(halfHeight * camera.aspect, -halfHeight, 0);

                UpdateContext context = new UpdateContext();
                //run two times
                context.Begin();
                view.displayObject.Update(context);
                context.End();

                context.Begin();
                view.displayObject.Update(context);
                context.End();

                RenderTexture old = RenderTexture.active;
                RenderTexture.active = _texture;
                GL.Clear(true, true, Color.clear);
                camera.Render();
                RenderTexture.active = old;

                camera.targetTexture = null;
                view.Dispose();
                GameObject.DestroyImmediate(cameraObject);

                if (_renderer != null)
                {
                    _renderer.sharedMaterial.mainTexture = _texture;
                }
            }
        }
Example #5
0
        void CaptureInEditMode()
        {
            if (!packageListReady || UIPackage.GetByName(packageName) == null)
            {
                return;
            }

            _captured = true;
            GameObject tempGo = new GameObject("Temp Object");

            tempGo.layer = CaptureCamera.layer;

            UIObjectFactory.packageItemExtensions.Clear();
            UIObjectFactory.loaderConstructor = null;
            DisplayOptions.SetEditModeHideFlags();
            DisplayOptions.defaultRoot = new Transform[] { tempGo.transform };
            GComponent view = (GComponent)UIPackage.CreateObject(packageName, componentName);

            DisplayOptions.defaultRoot = null;

            if (view != null)
            {
                if (texture != null)
                {
                    DestroyTexture();
                }

                CreateTexture(Mathf.CeilToInt(view.width), Mathf.CeilToInt(view.height));

                Container root = (Container)view.displayObject;
                root.layer = CaptureCamera.layer;
                root.SetChildrenLayer(CaptureCamera.layer);
                root.gameObject.hideFlags = HideFlags.None;
                root.gameObject.SetActive(true);

                GameObject cameraObject = new GameObject("Temp Capture Camera");
                Camera     camera       = cameraObject.AddComponent <Camera>();
                camera.depth            = 0;
                camera.cullingMask      = 1 << CaptureCamera.layer;
                camera.clearFlags       = CameraClearFlags.Depth;
                camera.orthographic     = true;
                camera.orthographicSize = view.height / 2;
                camera.nearClipPlane    = -30;
                camera.farClipPlane     = 30;
                camera.enabled          = false;
                camera.targetTexture    = texture;

                Vector3 pos = root.cachedTransform.position;
                pos.x += camera.orthographicSize * camera.aspect;
                pos.y -= camera.orthographicSize;
                pos.z  = 0;
                cameraObject.transform.localPosition = pos;

                UpdateContext context = new UpdateContext();
                //run two times
                context.Begin();
                view.displayObject.Update(context);
                context.End();

                context.Begin();
                view.displayObject.Update(context);
                context.End();

                RenderTexture old = RenderTexture.active;
                RenderTexture.active = texture;
                GL.Clear(true, true, Color.clear);
                camera.Render();
                RenderTexture.active = old;

                camera.targetTexture = null;
                view.Dispose();
                GameObject.DestroyImmediate(cameraObject);
                GameObject.DestroyImmediate(tempGo);

                this.GetComponent <Renderer>().sharedMaterial.mainTexture = texture;
            }
        }