Example #1
0
        void Awake()
        {
            Application.runInBackground = true;
            //Application.targetFrameRate = 60;

#if UNITY_EDITOR
            if (DebugType == FDebugType.D_HideLog)
            {
                DebugType = FDebugType.D_NONE;
            }
#else
            if (serverPlat == ServerPlat.SP_Online)
            {
                DebugType = FDebugType.D_NONE;
            }
#endif
            instance = this;

            FEngineManager.SetEngine(this);
            //      LoadSceneManager.instance.SetScene(GameProgress.GP_Map1, "PveMap");

            DontDestroyOnLoad(this.gameObject);
            ConfigManager.instance.Init();
            InitManager();
            InitScene();
#if UNITY_EDITOR
            CheckProject();
#endif
        }