Example #1
0
        private T _CloneOneObject(int i, List <T> list, Action <int, T> CallBack, GroupConfig config)
        {
            T t = null;

            if (i < list.Count)
            {
                t = list[i];
            }
            else
            {
                if (config.tempT == null)
                {
                    t = (T)((Component)FEngineManager.PoolObject(config.resName, config.parent.gameObject));
                }
                else
                {
                    t = FEngineManager.CloneObject <T>(config.tempT.gameObject, null);
                }
                list.Add(t);
            }

            t.gameObject.SetActive(true);

            if (config.toolData != null)
            {
                config.toolData.HandTool(i, t);
            }

            if (CallBack != null)
            {
                CallBack(i, t);
            }
            return(t);
        }
Example #2
0
        public override void Init(params object[] args)
        {
            mLoadPercent  = new LoadPercent();
            mLastLoadMode = mCurLoadMode;
            mCurLoadMode  = (LoadMode)args[0];
            EventManager.instance.Send(LoadSceneManager.LoadEvent, LoadSceneManager.LoadType.LT_Begin, mCurLoadMode);
            mCurLoadMode.PlayLoad(LoadSceneManager.LoadType.LT_Begin);
            BaseLoad bl            = null;
            string   planeTypeName = mCurLoadMode.PlaneName;

            planeTypeName = string.IsNullOrEmpty(planeTypeName)?ResConfig.FNORMALLOAD: planeTypeName;
            bl            = FEngineManager.PoolObject <BaseLoad>(planeTypeName, this.gameObject);
            bl.GetComponent <RectTransform>().NormalRectTransform();
            bl.IsPool = bl.InitOpen(this, mCurLoadMode);
            StartCoroutine(PlayFun(mCurLoadMode.ToSceneName, bl));
        }
Example #3
0
 public UnitObject PoolObject(string name, GameObject pos = null)
 {
     return(FEngineManager.PoolObject(name, pos));
 }
Example #4
0
 public T PoolObject <T>(string name, GameObject pos = null) where T : UnitObject
 {
     return(FEngineManager.PoolObject <T>(name, pos));
 }