Example #1
0
 public void CreateBones(string boneName)
 {
     mBody  = FEngineManager.Create(boneName, this.gameObject);
     mBones = mBody.GetComponentsInChildren <Transform>(true);
     FEngineManager.AddComponent <SkinnedMeshRenderer>(mBody);
     mBodyAnimator = FEngineManager.AddComponent <FCAnimator>(mBody);
     Init();
 }
Example #2
0
 public T AddComponent <T>(GameObject go) where T : Component
 {
     return(FEngineManager.AddComponent <T>(go));
 }