Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            scene = new MainMenu(this.Content, this.spriteBatch, screen);
            scene.load();
        }
Example #2
0
 protected void Switch()
 {
     Scene temp = scene.change();
     if (temp != null)
     {
         scene.unload();
         scene = temp;
         scene.load();
     }
 }