void CompositionTarget_Rendering(object sender, object e) { scene.isphong = isphong == true?true:false; scene.isblinn = isblinn == true ? true : false; scene.camera = new Vector3(camera[0, 0], camera[1, 0], camera[2, 0]); DateTime now = DateTime.Now; double FPS = 1000 / (now - previousTime).TotalMilliseconds; previousTime = now; fps.Content = ((int)FPS).ToString() + "FPS"; scene.Clear(255, 255, 255, 255); object3D[0].Rotation = new Vector3(object3D[0].Rotation[0], object3D[0].Rotation[1] + 0.001, object3D[0].Rotation[2]); scene.Render(camera, object3D); scene.Present(); }