public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) ExperiencesUpdate.Length);
     foreach (var entry in ExperiencesUpdate)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) Dispositions.Length);
     foreach (var entry in Dispositions)
     {
         entry.Serialize(writer);
     }
 }
Example #3
0
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) EmoteIds.Length);
     foreach (var entry in EmoteIds)
     {
         writer.WriteSByte(entry);
     }
 }
Example #4
0
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) StatedElements.Length);
     foreach (var entry in StatedElements)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) TypeDescription.Length);
     foreach (var entry in TypeDescription)
     {
         writer.WriteInt(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) StabledMountsDescription.Length);
     foreach (var entry in StabledMountsDescription)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) CraftersSettings.Length);
     foreach (var entry in CraftersSettings)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) PaddockItemDescription.Length);
     foreach (var entry in PaddockItemDescription)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) Figures.Length);
     foreach (var entry in Figures)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) ItemTypeDescriptions.Length);
     foreach (var entry in ItemTypeDescriptions)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) Cells.Length);
     foreach (var entry in Cells)
     {
         writer.WriteShort(entry);
     }
 }
Example #12
0
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) ObjectUID.Length);
     foreach (var entry in ObjectUID)
     {
         writer.WriteInt(entry);
     }
 }
Example #13
0
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) ObjectsUIDAndQty.Length);
     foreach (var entry in ObjectsUIDAndQty)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) HousesInformations.Length);
     foreach (var entry in HousesInformations)
     {
         entry.Serialize(writer);
     }
 }
Example #15
0
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) @object.Length);
     foreach (var entry in @object)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteUShort((ushort) Colors.Length);
     foreach (var entry in Colors)
     {
         writer.WriteInt(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteDouble(FightId);
     writer.WriteUShort((ushort) CharactersDescription.Length);
     foreach (var entry in CharactersDescription)
     {
         entry.Serialize(writer);
     }
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     MainCreatureLightInfos.Serialize(writer);
     writer.WriteUShort((ushort) Underlings.Length);
     foreach (var entry in Underlings)
     {
         entry.Serialize(writer);
     }
 }
Example #19
0
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUTF(Salt);
     writer.WriteUShort((ushort) Key.Length);
     foreach (var entry in Key)
     {
         writer.WriteByte(entry);
     }
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(PlayerCount);
     writer.WriteUShort((ushort) Monsters.Length);
     foreach (var entry in Monsters)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteDouble(FightId);
     writer.WriteUShort((ushort) PlayerInfo.Length);
     foreach (var entry in PlayerInfo)
     {
         entry.Serialize(writer);
     }
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(Id);
     writer.WriteUShort((ushort) Steps.Length);
     foreach (var entry in Steps)
     {
         writer.WriteSByte(entry);
     }
 }
Example #23
0
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) KeyMovements.Length);
     foreach (var entry in KeyMovements)
     {
         writer.WriteShort(entry);
     }
     writer.WriteInt(ActorId);
 }
Example #24
0
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) Objects.Length);
     foreach (var entry in Objects)
     {
         writer.WriteShort(entry);
     }
     writer.WriteInt(Kamas);
 }
Example #25
0
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(Type);
     writer.WriteUShort((ushort) Coords.Length);
     foreach (var entry in Coords)
     {
         entry.Serialize(writer);
     }
 }
Example #26
0
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteBoolean(SpellPrevisualization);
     writer.WriteUShort((ushort) Spells.Length);
     foreach (var entry in Spells)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteUShort((ushort) SlavesInfo.Length);
     foreach (var entry in SlavesInfo)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(DungeonId);
     writer.WriteUShort((ushort) Players.Length);
     foreach (var entry in Players)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteUShort((ushort) Objects.Length);
     foreach (var entry in Objects)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) InteractiveElements.Length);
     foreach (var entry in InteractiveElements)
     {
         writer.WriteShort(entry.TypeId);
         entry.Serialize(writer);
     }
 }