public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) ExperiencesUpdate.Length); foreach (var entry in ExperiencesUpdate) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) Dispositions.Length); foreach (var entry in Dispositions) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) EmoteIds.Length); foreach (var entry in EmoteIds) { writer.WriteSByte(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) StatedElements.Length); foreach (var entry in StatedElements) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) TypeDescription.Length); foreach (var entry in TypeDescription) { writer.WriteInt(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) StabledMountsDescription.Length); foreach (var entry in StabledMountsDescription) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) CraftersSettings.Length); foreach (var entry in CraftersSettings) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) PaddockItemDescription.Length); foreach (var entry in PaddockItemDescription) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) Figures.Length); foreach (var entry in Figures) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) ItemTypeDescriptions.Length); foreach (var entry in ItemTypeDescriptions) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) Cells.Length); foreach (var entry in Cells) { writer.WriteShort(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) ObjectUID.Length); foreach (var entry in ObjectUID) { writer.WriteInt(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) ObjectsUIDAndQty.Length); foreach (var entry in ObjectsUIDAndQty) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) HousesInformations.Length); foreach (var entry in HousesInformations) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) @object.Length); foreach (var entry in @object) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteUShort((ushort) Colors.Length); foreach (var entry in Colors) { writer.WriteInt(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteDouble(FightId); writer.WriteUShort((ushort) CharactersDescription.Length); foreach (var entry in CharactersDescription) { entry.Serialize(writer); } }
public virtual void Serialize(BigEndianWriter writer) { MainCreatureLightInfos.Serialize(writer); writer.WriteUShort((ushort) Underlings.Length); foreach (var entry in Underlings) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUTF(Salt); writer.WriteUShort((ushort) Key.Length); foreach (var entry in Key) { writer.WriteByte(entry); } }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(PlayerCount); writer.WriteUShort((ushort) Monsters.Length); foreach (var entry in Monsters) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteDouble(FightId); writer.WriteUShort((ushort) PlayerInfo.Length); foreach (var entry in PlayerInfo) { entry.Serialize(writer); } }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(Id); writer.WriteUShort((ushort) Steps.Length); foreach (var entry in Steps) { writer.WriteSByte(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) KeyMovements.Length); foreach (var entry in KeyMovements) { writer.WriteShort(entry); } writer.WriteInt(ActorId); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) Objects.Length); foreach (var entry in Objects) { writer.WriteShort(entry); } writer.WriteInt(Kamas); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteSByte(Type); writer.WriteUShort((ushort) Coords.Length); foreach (var entry in Coords) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteBoolean(SpellPrevisualization); writer.WriteUShort((ushort) Spells.Length); foreach (var entry in Spells) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteUShort((ushort) SlavesInfo.Length); foreach (var entry in SlavesInfo) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteShort(DungeonId); writer.WriteUShort((ushort) Players.Length); foreach (var entry in Players) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteUShort((ushort) Objects.Length); foreach (var entry in Objects) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) InteractiveElements.Length); foreach (var entry in InteractiveElements) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }