protected override async void Run(ETModel.Session session, Actor_GamerApplyRoomDismiss message) { try { Log.Info($"收到申请解散"); UI ui = GameUtil.CreateUI(UIType.UIRoomDismiss); UIRoomDismissComponent uiRoomDismissComponent = ui.GetComponent <UIRoomDismissComponent>(); } catch (Exception e) { Log.Error(e); } }