예제 #1
0
 protected override async void Run(ETModel.Session session, Actor_GamerApplyRoomDismiss message)
 {
     try
     {
         Log.Info($"收到申请解散");
         UI ui = GameUtil.CreateUI(UIType.UIRoomDismiss);
         UIRoomDismissComponent uiRoomDismissComponent = ui.GetComponent <UIRoomDismissComponent>();
     }
     catch (Exception e)
     {
         Log.Error(e);
     }
 }