public static void OnExit() { try { if (!IsFriendRoom) { UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("通知", "是否退出房间?"); script.setOnClickOkEvent(() => { SessionComponent.Instance.Session.Send(new Actor_GamerExitRoom() { IsFromClient = true }); if (ISGaming) { CommonUtil.ShowUI(UIType.UIMain); GameUtil.Back2Main(); } }); script.setOnClickCloseEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.getTextObj().alignment = TextAnchor.MiddleCenter; } //好友房硬件返回屏蔽 else { if (!ISGaming && CurrentJuCount == 0) { UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("通知", "是否退出房间?"); script.setOnClickOkEvent(() => { SessionComponent.Instance.Session.Send(new Actor_GamerExitRoom() { IsFromClient = true }); if (ISGaming) { CommonUtil.ShowUI(UIType.UIMain); GameUtil.Back2Main(); } }); script.setOnClickCloseEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.getTextObj().alignment = TextAnchor.MiddleCenter; } } } catch (Exception e) { Log.Error(e); } }
protected override async void Run(ETModel.Session session, Actor_GamerReadyTimeOut message) { try { Log.Info($"收到准备超时:{message.Message}"); CommonUtil.ShowUI(UIType.UIMain); GameUtil.Back2Main(); { UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("通知", message.Message); script.setOnClickOkEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.setOnClickCloseEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.getTextObj().alignment = TextAnchor.MiddleCenter; } } catch (Exception e) { Log.Error(e); } }
protected override async void Run(ETModel.Session session, Actor_GamerExitRoom message) { try { Log.Info($"收到退出"); UI uiRoom = Game.Scene.GetComponent <UIComponent>().Get(UIType.UIRoom); if (uiRoom == null) { return; } // UI uiReady = Game.Scene.GetComponent<UIComponent>().Get(UIType.UIReady); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); UIRoomComponent uiRoomComponent = uiRoom.GetComponent <UIRoomComponent>(); // UIReadyComponent uiReadyComponent = uiReady.GetComponent<UIReadyComponent>(); if (gamerComponent.LocalGamer.UserID == message.Uid) { CommonUtil.ShowUI(UIType.UIMain); GameUtil.Back2Main(); } else { Gamer gamer = gamerComponent.Get(message.Uid); gamer?.GetComponent <GamerUIComponent>()?.ResetReadyPanel(); uiRoomComponent.RemoveGamer(message.Uid); } SoundsHelp.Instance.playSound_LiKai(); } catch (Exception e) { Log.Error(e); } }