public void OnMovingTest3()
 {
     BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值
     Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值
     BaseCharacter character = null; // TODO: 初始化为适当的值
     BaseMap map = null; // TODO: 初始化为适当的值
     bool expected = false; // TODO: 初始化为适当的值
     bool actual;
     actual = target.OnMoving( oldLocation, character, map );
     Assert.AreEqual( expected, actual );
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
 public void OnEnteredMapTest()
 {
     BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值
     BaseItem item = null; // TODO: 初始化为适当的值
     BaseMap map = null; // TODO: 初始化为适当的值
     target.OnEnteredMap( item, map );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
 public void BaseMapStateConstructorTest()
 {
     BaseMapState target = new BaseMapState();
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
 public void OnEnteredMapTest2()
 {
     BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值
     WorldEntity worldEntity = null; // TODO: 初始化为适当的值
     BaseMap map = null; // TODO: 初始化为适当的值
     target.OnEnteredMap( worldEntity, map );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
 public void OnEnteredMapTest1()
 {
     BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值
     BaseCharacter character = null; // TODO: 初始化为适当的值
     BaseMap map = null; // TODO: 初始化为适当的值
     target.OnEnteredMap( character, map );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
 public void OnEnteredMapTest3()
 {
     BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     BaseMap map = null; // TODO: 初始化为适当的值
     target.OnEnteredMap( creature, map );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
 public void OnEnteringMapTest()
 {
     BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值
     WorldEntity worldEntity = null; // TODO: 初始化为适当的值
     BaseMap map = null; // TODO: 初始化为适当的值
     bool expected = false; // TODO: 初始化为适当的值
     bool actual;
     actual = target.OnEnteringMap( worldEntity, map );
     Assert.AreEqual( expected, actual );
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
 public void OnLeavingMapTest1()
 {
     BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     BaseMap map = null; // TODO: 初始化为适当的值
     bool expected = false; // TODO: 初始化为适当的值
     bool actual;
     actual = target.OnLeavingMap( creature, map );
     Assert.AreEqual( expected, actual );
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
 public void OnMovedTest()
 {
     BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值
     Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值
     BaseCharacter character = null; // TODO: 初始化为适当的值
     BaseMap map = null; // TODO: 初始化为适当的值
     target.OnMoved( oldLocation, character, map );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
 public void OnMovedTest3()
 {
     BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值
     Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值
     WorldEntity worldEntity = null; // TODO: 初始化为适当的值
     BaseMap map = null; // TODO: 初始化为适当的值
     target.OnMoved( oldLocation, worldEntity, map );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }