public void OnMovingTest3() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 BaseCharacter character = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnMoving( oldLocation, character, map ); Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void OnEnteredMapTest() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 BaseItem item = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 target.OnEnteredMap( item, map ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void BaseMapStateConstructorTest() { BaseMapState target = new BaseMapState(); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }
public void OnEnteredMapTest2() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 WorldEntity worldEntity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 target.OnEnteredMap( worldEntity, map ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void OnEnteredMapTest1() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 BaseCharacter character = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 target.OnEnteredMap( character, map ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void OnEnteredMapTest3() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 target.OnEnteredMap( creature, map ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void OnEnteringMapTest() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 WorldEntity worldEntity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnEnteringMap( worldEntity, map ); Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void OnLeavingMapTest1() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnLeavingMap( creature, map ); Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void OnMovedTest() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 BaseCharacter character = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 target.OnMoved( oldLocation, character, map ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void OnMovedTest3() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 WorldEntity worldEntity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 target.OnMoved( oldLocation, worldEntity, map ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }