public void UpdatedMapEventArgsConstructorTest()
 {
     BaseMap baseMap = null; // TODO: 初始化为适当的值
     WorldEntity gameEntity = null; // TODO: 初始化为适当的值
     UpdatedMapEventArgs target = new UpdatedMapEventArgs( baseMap, gameEntity );
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
 public void OldMapTest()
 {
     BaseMap baseMap = null; // TODO: 初始化为适当的值
     WorldEntity gameEntity = null; // TODO: 初始化为适当的值
     UpdatedMapEventArgs target = new UpdatedMapEventArgs( baseMap, gameEntity ); // TODO: 初始化为适当的值
     BaseMap actual;
     actual = target.OldMap;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
        /// <summary>
        ///
        /// </summary>
        internal void OnUpdatedMap(BaseMap map, WorldEntity gameEntity)
        {
            EventHandler <UpdatedMapEventArgs> tempAfterEventArgs = m_EventUpdatedMap;

            if (tempAfterEventArgs != null)
            {
                UpdatedMapEventArgs eventArgs = new UpdatedMapEventArgs(map, gameEntity);
                tempAfterEventArgs(this, eventArgs);
            }
        }
 /// <summary>
 /// 
 /// </summary>
 internal void OnUpdatedMap( BaseMap map, WorldEntity gameEntity )
 {
     EventHandler<UpdatedMapEventArgs> tempAfterEventArgs = m_EventUpdatedMap;
     if ( tempAfterEventArgs != null )
     {
         UpdatedMapEventArgs eventArgs = new UpdatedMapEventArgs( map, gameEntity );
         tempAfterEventArgs( this, eventArgs );
     }
 }