public void GenerateStates()
        {
            var lastState = new State(this);
            lastState.Statements.Add(ReturnOutOfState());

            currentState = new State(this) { NextState = lastState };
            node.Accept(this);

            // Post-process goto statements
            if (labelStates.Any())
            {
                var gotoSubstituter = new GotoSubstituter(compilation, labelStates);
                foreach (var state in states)
                {
                    state.Statements = state.Statements.Select(x => (StatementSyntax)x.Accept(gotoSubstituter)).ToList();
                }
            }

            var lastStatement = states.Last().Statements.LastOrDefault();
            if (lastStatement == null || (!(lastStatement is BreakStatementSyntax) && !(lastStatement is ReturnStatementSyntax)))
                states.Last().Statements.Add(Cs.Break());
        }
 protected void MaybeCreateNewState()
 {
     if (currentState.Statements.Any())
     {
         var thisState = new State(this);
         var oldNextState = currentState.NextState;
         thisState.NextState = oldNextState;
         currentState.NextState = thisState;
         Close(currentState);
         currentState = thisState;
     }
 }
 protected StatementSyntax[] CaptureState(CSharpSyntaxNode node, State nextState, State breakState)
 {
     var catchBatch = new State(this, true) { NextState = nextState };
     var oldState = currentState;
     currentState = catchBatch;
     node.Accept(this);
     // If after walking the node, it might leave the current state in an unclosed state.  We want to make sure it's closed.
     if (currentState != breakState && currentState != catchBatch && currentState != nextState && currentState != oldState)
     {
         Close(currentState);
     }
     return catchBatch.Statements.ToArray();
 }
        public void CloseTo(State fromState, State toState)
        {
            if (fromState.IsClosed)
                return;
            if (toState == null)
            {
             //   fromState.Add(ChangeState(toState));
                fromState.Add(GotoTop());
                SetClosed(fromState);
                //  SetClosed(Go);
                return;
            }
               // throw new ArgumentNullException("toState");

            fromState.Add(ChangeState(toState));
            fromState.Add(GotoTop());
            SetClosed(fromState);
        }
 public static StatementSyntax ChangeState(State newState)
 {
     return Cs.Express(Cs.This().Member(state).Assign(Cs.Integer(newState.Index)));
 }
 protected void SetClosed(State state)
 {
     state.IsClosed = true;
     if (state.Germ != null)
         state.Germ(state);
 }
 public void Close(State state)
 {
     CloseTo(state, state.NextState);
 }
 protected State GetNextState(StatementSyntax node)
 {
     var nextState = currentState.NextState;
     var next = node.GetNextStatement();
     if (next != null && !(next is EmptyStatementSyntax))
     {
         nextState = new State(this) { NextState = currentState.NextState, Germ = currentState.Germ };
     }
     return nextState;
 }
        public override void VisitTryStatement(TryStatementSyntax node)
        {
            if (!YieldChecker.HasSpecialStatement(node))
            {
                currentState.Add(StateMachineThisFixer.Fix(node));
            }
            else
            {
                if (node.Catches.Any())
                    throw new Exception("Yield statements cannot be contained inside try/catch blocks.");

                var nextState = GetNextState(node);

                MaybeCreateNewState();

                var tryState = currentState;
                tryState.NextState = nextState;

                var exceptionName = SyntaxFactory.Identifier("_ex" + exceptionNameCounter++);
                var finallyState = new State(this) { NextState = nextState, BreakState = nextState };
                foreach (var finallyStatement in node.Finally.Block.Statements)
                    finallyState.Add(finallyStatement);
                finallyState.Add(Cs.If(Cs.This().Member(exceptionName).NotEqualTo(Cs.Null()), Cs.Throw(Cs.This().Member(exceptionName))));
                Close(finallyState);

                node = (TryStatementSyntax)HoistVariable(node, exceptionName, SyntaxFactory.ParseTypeName("System.Exception"));

                tryState.NextState = finallyState;
                tryState.Germ = yieldState =>
                {
                    var gotoFinally = SyntaxFactory.Block(
                        Cs.Express(Cs.This().Member(exceptionName).Assign(SyntaxFactory.IdentifierName(exceptionName))),
                        ChangeState(finallyState), 
                        GotoTop()
                    );

                    var statements = yieldState.Statements.ToArray();
                    yieldState.Statements.Clear();
                    yieldState.Statements.Add(Cs.Try().WithBlock(Cs.Block(statements)).WithCatches(SyntaxFactory.List(new[] {
                        SyntaxFactory.CatchClause(SyntaxFactory.CatchDeclaration(SyntaxFactory.ParseTypeName("System.Exception"), exceptionName), null, gotoFinally) })));
                };

                node.Block.Accept(this);

                if (!tryState.IsClosed)
                {
                    CloseTo(tryState, finallyState);
                }

                currentState = nextState;            
            }
        }
        public override void    VisitForEachStatement(ForEachStatementSyntax node)
        {
            if (!YieldChecker.HasSpecialStatement(node))
            {
                currentState.Add(StateMachineThisFixer.Fix(node));
            }
            else
            {
                // Convert the variable declaration in the for loop
                var semanticModel = compilation.GetSemanticModel(node.SyntaxTree);
                var symbol = (ILocalSymbol)ModelExtensions.GetDeclaredSymbol(semanticModel, node);
                var targetType = ModelExtensions.GetTypeInfo(semanticModel, node.Expression);

                // Hoist the variable into a field
                node = (ForEachStatementSyntax)HoistVariable(node, node.Identifier, symbol.Type.ToTypeSyntax());

                // Hoist the enumerator into a field
                var enumerator = SyntaxFactory.Identifier(node.Identifier + "_enumerator");
                var genericEnumeratorType = compilation.FindType("System.Collections.Generic.IEnumerable`1");
                var elementType = targetType.ConvertedType.GetGenericArgument(genericEnumeratorType, 0);
                var enumeratorType = elementType == null ?
                    SyntaxFactory.ParseTypeName("System.Collections.IEnumerator") :
                    SyntaxFactory.ParseTypeName("System.Collections.Generic.IEnumerator<" + elementType.ToDisplayString() + ">");
                node = (ForEachStatementSyntax)HoistVariable(node, enumerator, enumeratorType);
                currentState.Add(Cs.Express(SyntaxFactory.IdentifierName(enumerator).Assign(SyntaxFactory.InvocationExpression(SyntaxFactory.MemberAccessExpression(SyntaxKind.SimpleMemberAccessExpression, StateMachineThisFixer.Fix(node.Expression), SyntaxFactory.IdentifierName("GetEnumerator"))))));

                // Mostly the same as while loop from here (key word, "mostly"; hence the lack of factoring here)
                MaybeCreateNewState();

                var nextState = GetNextState(node);
                var iterationState = currentState;

                iterationState.NextState = iterationState;
                iterationState.BreakState = nextState;

                var bodyBatch = new State(this, true) { NextState = iterationState.NextState };

                // Assign current item
                bodyBatch.Add(Cs.Express(SyntaxFactory.IdentifierName(node.Identifier).Assign(SyntaxFactory.MemberAccessExpression(SyntaxKind.SimpleMemberAccessExpression, 
                    SyntaxFactory.IdentifierName(enumerator), SyntaxFactory.IdentifierName("Current")))));

                currentState = bodyBatch;
                node.Statement.Accept(this);

                var moveNext = SyntaxFactory.InvocationExpression(SyntaxFactory.MemberAccessExpression(SyntaxKind.SimpleMemberAccessExpression, SyntaxFactory.IdentifierName(enumerator), SyntaxFactory.IdentifierName("MoveNext")));
                var forStatement = SyntaxFactory.WhileStatement(moveNext, SyntaxFactory.Block(bodyBatch.Statements));
                iterationState.Statements.Add(forStatement);

                CloseTo(iterationState, nextState);
                if (currentState != nextState)
                {
                    Close(currentState);
                }

                currentState = nextState;
            }
        }
        public override void VisitForStatement(ForStatementSyntax node)
        {
            if (!YieldChecker.HasSpecialStatement(node))
            {
                currentState.Add(StateMachineThisFixer.Fix(node));
            }
            else
            {
                var semanticModel = compilation.GetSemanticModel(node.SyntaxTree);

                // Convert the variable declarations in the for loop
                if (node.Declaration != null)
                {
                    foreach (var variable in node.Declaration.Variables.Where(x => x.Initializer != null))
                    {
                        var assignment = SyntaxFactory.IdentifierName(variable.Identifier.ToString()).Assign(StateMachineThisFixer.Fix(variable.Initializer.Value));
                        currentState.Add(Cs.Express(assignment));

                        var symbol = (ILocalSymbol)ModelExtensions.GetDeclaredSymbol(semanticModel, variable);

                        // Hoist the variable into a field
                        node = (ForStatementSyntax)HoistVariable(node, variable.Identifier, SyntaxFactory.ParseTypeName(symbol.Type.GetFullName()));
                    }
                }
                foreach (var initializer in node.Initializers)
                {
                    currentState.Add(Cs.Express(StateMachineThisFixer.Fix(initializer)));
                }

                MaybeCreateNewState();

                var nextState = GetNextState(node);
                var iterationState = currentState;

                // postState determines where the flow goes after each iteration.  If there are incrementors, it goes
                // to a state that handles the incrementing, then goes back to the iteration state.  Otherwise, the 
                // iteration state just points back to itself like the while loop.
                State postState;
                if (node.Incrementors.Any())
                {
                    postState = new State(this);
                    postState.NextState = iterationState;

                    foreach (var incrementor in node.Incrementors)
                    {
                        postState.Add(Cs.Express(StateMachineThisFixer.Fix(incrementor)));
                    }
                    Close(postState);
                }
                else
                {
                    postState = iterationState;
                }
                iterationState.NextState = nextState;
                iterationState.BreakState = nextState;

                var forStatement = SyntaxFactory.WhileStatement(StateMachineThisFixer.Fix(node.Condition) ?? Cs.True(), SyntaxFactory.Block(CaptureState(node.Statement, postState, nextState)));
                iterationState.Statements.Add(StateMachineThisFixer.Fix(forStatement));

                Close(iterationState);

                currentState = nextState;
            }
        }
        public override void VisitDoStatement(DoStatementSyntax node)
        {
            if (!YieldChecker.HasSpecialStatement(node))
            {
                currentState.Add(StateMachineThisFixer.Fix(node));
            }
            else
            {
                MaybeCreateNewState();

                var nextState = GetNextState(node);

                var conditionState = new State(this) { BreakState = nextState };

                var iterationState = currentState;

                conditionState.Add(Cs.If(StateMachineThisFixer.Fix(node.Condition), ChangeState(iterationState), ChangeState(nextState)));
                conditionState.Add(GotoTop());
                SetClosed(conditionState);
                iterationState.NextState = conditionState;

                node.Statement.Accept(this);
                if (currentState != nextState)
                {
                    Close(currentState);
                }

                currentState = nextState;
            }
        }