public void UpdatedMapEventArgsConstructorTest() { BaseMap baseMap = null; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatedMapEventArgs target = new UpdatedMapEventArgs( baseMap, gameEntity ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }
public void OldMapTest() { BaseMap baseMap = null; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatedMapEventArgs target = new UpdatedMapEventArgs( baseMap, gameEntity ); // TODO: 初始化为适当的值 BaseMap actual; actual = target.OldMap; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
/// <summary> /// /// </summary> internal void OnUpdatedMap(BaseMap map, WorldEntity gameEntity) { EventHandler <UpdatedMapEventArgs> tempAfterEventArgs = m_EventUpdatedMap; if (tempAfterEventArgs != null) { UpdatedMapEventArgs eventArgs = new UpdatedMapEventArgs(map, gameEntity); tempAfterEventArgs(this, eventArgs); } }
/// <summary> /// /// </summary> internal void OnUpdatedMap( BaseMap map, WorldEntity gameEntity ) { EventHandler<UpdatedMapEventArgs> tempAfterEventArgs = m_EventUpdatedMap; if ( tempAfterEventArgs != null ) { UpdatedMapEventArgs eventArgs = new UpdatedMapEventArgs( map, gameEntity ); tempAfterEventArgs( this, eventArgs ); } }